Lollia Posted September 26 Share Posted September 26 I've tried using the "Hide in UI" option on the spell's connected magic effect entry, but the text still appears on the screen when the player has the spell cast on them. The spell that is being cast is more of a control for behind-the-scenes processes, so informing the player about it is just causing confusion. Is there some way I can block the text from appearing? Link to comment Share on other sites More sharing options...
Dromundas Posted September 26 Share Posted September 26 (edited) So based on your title, you must have some magic effect that causes the player to receive a spell. https://ck.uesp.net/wiki/AddSpell_-_Actor Add the abVerbose parameter to your script and set it to false. Edited September 26 by Dromundas 1 Link to comment Share on other sites More sharing options...
scorrp10 Posted September 26 Share Posted September 26 If it is added via a script: targetActor.AddSpell(addedSpell, false) 1 Link to comment Share on other sites More sharing options...
Lollia Posted September 26 Author Share Posted September 26 2 hours ago, Dromundas said: So based on your title, you must have some magic effect that causes the player to receive a spell. https://ck.uesp.net/wiki/AddSpell_-_Actor Add the abVerbose parameter to your script and set it to false. 37 minutes ago, scorrp10 said: If it is added via a script: targetActor.AddSpell(addedSpell, false) Thank you both so much! I don't think I would have found anything like that on my own. I was attempting to figure out Neloth's memory spell from the Dragonborn DLC once I realized that it didn't relay a message when cast on the player, but I was looking at the effect itself, not the script. I've implemented the change and it's working beautifully. This is a really big help for planning the direction of one last feature, so thanks again. Link to comment Share on other sites More sharing options...
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