Barbisol1968 Posted September 28 Share Posted September 28 Hey thrill seekers, Dave here, AKA TwoDog... Lately I have been noticing that some of my mods have stopped working. Specifically mods that remove starship build limits. There are others too, but these are the ones that are at my pain point, because I love to design ships. Is there anyone out there with their shipyard mods working properly, that I could pick your brains a bit? Also trying to removed limits in the creation kit ship builder. Do you all have a favorite list of good shipyard or outpost mods that you use? Any direction most appreciated. Thanks for looking! TwoDog, AKA Dave. Link to comment Share on other sites More sharing options...
HeyYou Posted September 28 Share Posted September 28 If you are using the SFSE plugins to remove ship limits, those need to be updated, along with SFSE, each time the game updates, and you need to be sure you are starting the game with SFSE_loader. Those are what I use, and the are working perfectly. Link to comment Share on other sites More sharing options...
Barbisol1968 Posted September 28 Author Share Posted September 28 Hm...is the nexus version not the most current version? I have updated everything to the gills. I am glad to hear you are working. It means that my problem is fixable. Aaaaand you just fixed me! Thank you! Looks like when I was dinking with the creation kit I accidently started using the wrong setting in MO2 to launch the game. Thank you! Link to comment Share on other sites More sharing options...
HeyYou Posted September 28 Share Posted September 28 Awesome. Gotta love the easy fixes. Link to comment Share on other sites More sharing options...
Barbisol1968 Posted September 28 Author Share Posted September 28 Hey...Hey...hehe.... Do you know if there is a way to Creation Kit to apply my in-game mods to the Creation Kit Shipbuilder? I want to build and save my favorite ship as a mod, so I don't have to keep rebuilding it. Thanks again! Link to comment Share on other sites More sharing options...
HeyYou Posted September 28 Share Posted September 28 Theoretically, that *should* be possible..... Starting the CK with SFSE_loader, should do the trick..... I think you need to rename it something to do with the CK, and even then, I don't know if SFSE even supports it for Starfield... but, that's how it worked in previous games. Link to comment Share on other sites More sharing options...
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