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Model Import Help


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While importing just the 'Vision' part would be quite easy  (how exactly do you want it used, on the outfit it appears to be worn on the back?), I expect what you are really after is the complete outfit?
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That full outfit would be nice if you are willing. I don't want to overextend your generosity. If you don't want to do the full outfit making the vision a misc item would be fine. Either way they will need to be separated due to the quest.

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So, here is a small preliminary result.    Updated LeafKeq2 mod, which now includes earrings, shoes and the 'vision' piece.   The test keqing (coc ctest) already wears them.

Now, you said you wanted a "Misc Item", but a Misc Items are things like plates, spoons, linen wraps etc.    You can find them laying about in the world, you can pick them up or drop them, but you can't use/wear them.   So I made Vision a wearable piece, slot 47, worn on the back just like the outfit in that file.  The worn piece has SMP (tassel physics)

So what was done:   I imported the .fbx file that has the whole model into Blender, cleaned it up, leaving just the mesh and the rigging.   Then, I imported the CBBE body/hands/feet, scaled and repositioned the Keqing mesh to match the CBBE base shape as much as possible, and started exporting the pieces.  
The general process is:

  1. Export the part of mesh I want into an .obj file.
  2. Start Outfit Studio, load a Reference (3BA body for Vision, CBBE Feet for the shoes). This is really important - you want to have a reference mesh already loaded into Outfit Studio when importing obj.
  3. Import the .obj file I exported from Blender.   
  4. Set Skinned in mesh properties, assign textures, fine-tune the mesh to the reference body, copy bone weights, conform to sliders, save  as BodySlide project.
  5. For Vision, I weighted the jewelry piece to Spine2, and added 4 custom bones  for the tassel.    Wrote the xml for SMP.
  6. Used NifScope to set some flags (i,e, environment mapping) in the shader and added the link to the xml SMP file
  7. Built the _1 and _0 meshes in BodySlide, and created ArmorAddon forms in the CK.

Next part, creating ground object meshes:   

  1. Import the wearable (skinned) .nif to OutfitStudio.
  2. Remove the Skinned flag.
  3. Manipulate the mesh so it  'lies on the ground'
  4. Export the .nif.
  5. Open it in NifScope, convert root node to BSFadeNode.
  6. Open a ground mesh object from some other mod, copy BSInvMarker, BSXFlags blocks and bhkCollisionObject  branch over.
  7. (use Show Collision button in NifScope)  edit the Collision object - I usually just use a simple box that I set to match the size of the object.

In the .esp, create the Armor object, using the created ground meshes.

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Well, it progresses on my end.   Sleeves with SMP are done, I gave them a bit of extra flexibility.    The dress had to be redone cause original file has the mesh extremely fragmented - meaning it would start to pull apart as soon as you tried to morph it via sliders.    Had to stitch it all back together in Blender.    I will be making the side and back tassels on the dress SMP.   I thought about making the skirt SMP as well, but it is a fairly stiff skirt.  Might still do it though.   The gloves had a bit of bad geometry, fixed that.    One issue is stockings.   If I use existing mesh/UV map/texture, there is no way I can wrap those around CBBE 3BA legs without making it a clipping mess.   So for now, it is either a dress by itself to be used with bare legs (matching panties provided ☺️), or dress with stockings integrated (and no body legs underneath).   I might re-mesh them to be exact replica of CBBE, in which case I will need to re-create the texture.   

I am away this weekend, but will upload whatever I got so far before I leave.

 

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Well, it progresses on my end.   Sleeves with SMP are done, I gave them a bit of extra flexibility.    The dress had to be redone cause original file has the mesh extremely fragmented - meaning it would start to pull apart as soon as you tried to morph it via sliders.    Had to stitch it all back together in Blender.    I will be making the side and back tassels on the dress SMP.   I thought about making the skirt SMP as well, but it is a fairly stiff skirt.  Might still do it though.   The gloves had a bit of bad geometry, fixed that.    One issue is stockings.   If I use existing mesh/UV map/texture, there is no way I can wrap those around CBBE 3BA legs without making it a clipping mess.   So for now, it is either a dress by itself to be used with bare legs (matching panties provided ☺️), or dress with stockings integrated (and no body legs underneath).   I might re-mesh them to be exact replica of CBBE, in which case I will need to re-create the texture.   

I am away this weekend, but will upload whatever I got so far before I leave.

 

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