Sparxxs32 Posted October 7 Author Share Posted October 7 Thank you Link to comment Share on other sites More sharing options...
scorrp10 Posted October 7 Share Posted October 7 While importing just the 'Vision' part would be quite easy (how exactly do you want it used, on the outfit it appears to be worn on the back?), I expect what you are really after is the complete outfit? Link to comment Share on other sites More sharing options...
Sparxxs32 Posted October 7 Author Share Posted October 7 That full outfit would be nice if you are willing. I don't want to overextend your generosity. If you don't want to do the full outfit making the vision a misc item would be fine. Either way they will need to be separated due to the quest. Link to comment Share on other sites More sharing options...
scorrp10 Posted October 8 Share Posted October 8 So, here is a small preliminary result. Updated LeafKeq2 mod, which now includes earrings, shoes and the 'vision' piece. The test keqing (coc ctest) already wears them. Now, you said you wanted a "Misc Item", but a Misc Items are things like plates, spoons, linen wraps etc. You can find them laying about in the world, you can pick them up or drop them, but you can't use/wear them. So I made Vision a wearable piece, slot 47, worn on the back just like the outfit in that file. The worn piece has SMP (tassel physics) So what was done: I imported the .fbx file that has the whole model into Blender, cleaned it up, leaving just the mesh and the rigging. Then, I imported the CBBE body/hands/feet, scaled and repositioned the Keqing mesh to match the CBBE base shape as much as possible, and started exporting the pieces. The general process is: Export the part of mesh I want into an .obj file. Start Outfit Studio, load a Reference (3BA body for Vision, CBBE Feet for the shoes). This is really important - you want to have a reference mesh already loaded into Outfit Studio when importing obj. Import the .obj file I exported from Blender. Set Skinned in mesh properties, assign textures, fine-tune the mesh to the reference body, copy bone weights, conform to sliders, save as BodySlide project. For Vision, I weighted the jewelry piece to Spine2, and added 4 custom bones for the tassel. Wrote the xml for SMP. Used NifScope to set some flags (i,e, environment mapping) in the shader and added the link to the xml SMP file Built the _1 and _0 meshes in BodySlide, and created ArmorAddon forms in the CK. Next part, creating ground object meshes: Import the wearable (skinned) .nif to OutfitStudio. Remove the Skinned flag. Manipulate the mesh so it 'lies on the ground' Export the .nif. Open it in NifScope, convert root node to BSFadeNode. Open a ground mesh object from some other mod, copy BSInvMarker, BSXFlags blocks and bhkCollisionObject branch over. (use Show Collision button in NifScope) edit the Collision object - I usually just use a simple box that I set to match the size of the object. In the .esp, create the Armor object, using the created ground meshes. Link to comment Share on other sites More sharing options...
Sparxxs32 Posted October 8 Author Share Posted October 8 Thank you for all the help! I'm slowly starting to not hatebusing nifskpe Link to comment Share on other sites More sharing options...
scorrp10 Posted October 9 Share Posted October 9 It is a fun project. A few pieces need work and still need to do sleeves and neckpiece... but generally it is coming along nicely. Spoiler 1 Link to comment Share on other sites More sharing options...
Sparxxs32 Posted October 11 Author Share Posted October 11 Looks wonderful! I've been stuck in writing hell these past few days and haven't made a whole lot of progress on the technical side of the mod. Link to comment Share on other sites More sharing options...
scorrp10 Posted October 11 Share Posted October 11 Well, it progresses on my end. Sleeves with SMP are done, I gave them a bit of extra flexibility. The dress had to be redone cause original file has the mesh extremely fragmented - meaning it would start to pull apart as soon as you tried to morph it via sliders. Had to stitch it all back together in Blender. I will be making the side and back tassels on the dress SMP. I thought about making the skirt SMP as well, but it is a fairly stiff skirt. Might still do it though. The gloves had a bit of bad geometry, fixed that. One issue is stockings. If I use existing mesh/UV map/texture, there is no way I can wrap those around CBBE 3BA legs without making it a clipping mess. So for now, it is either a dress by itself to be used with bare legs (matching panties provided ), or dress with stockings integrated (and no body legs underneath). I might re-mesh them to be exact replica of CBBE, in which case I will need to re-create the texture. I am away this weekend, but will upload whatever I got so far before I leave. Link to comment Share on other sites More sharing options...
scorrp10 Posted October 11 Share Posted October 11 Well, it progresses on my end. Sleeves with SMP are done, I gave them a bit of extra flexibility. The dress had to be redone cause original file has the mesh extremely fragmented - meaning it would start to pull apart as soon as you tried to morph it via sliders. Had to stitch it all back together in Blender. I will be making the side and back tassels on the dress SMP. I thought about making the skirt SMP as well, but it is a fairly stiff skirt. Might still do it though. The gloves had a bit of bad geometry, fixed that. One issue is stockings. If I use existing mesh/UV map/texture, there is no way I can wrap those around CBBE 3BA legs without making it a clipping mess. So for now, it is either a dress by itself to be used with bare legs (matching panties provided ), or dress with stockings integrated (and no body legs underneath). I might re-mesh them to be exact replica of CBBE, in which case I will need to re-create the texture. I am away this weekend, but will upload whatever I got so far before I leave. Link to comment Share on other sites More sharing options...
scorrp10 Posted October 11 Share Posted October 11 Latest and greatest Dress(SMP), vision(SMP), sleeves(SMP), shoes, gloves, panties done, shoes and dress with stocking variants. Still need to do the neck piece. 1 Link to comment Share on other sites More sharing options...
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