roguehallow Posted October 9 Share Posted October 9 I'm investigating a bug with a headwear model. The Head Bandages item has an issue where a character wearing it that is decapitated will show the head removed from the body, but the bandages will remain in place as if the head was still there instead of moving with the decapitated head. Per UESP.net, the Morag Tong Hood also seems to have this issue. Can someone with more knowledge of .nif files and meshes than I have please tell me what is causing that? Is it a setting in the .nif? Do the mesh vertices need to be re-weighted? I appreciate any help! Link to comment Share on other sites More sharing options...
scorrp10 Posted October 9 Share Posted October 9 Consider finding out which formID those are, find them in SSEEdit and check their wear slot. Upon decapitation, certain slots stop being displayed (30, 31, 41, 42, 43) Those bandages are likely some other slot. 1 Link to comment Share on other sites More sharing options...
roguehallow Posted October 13 Author Share Posted October 13 Problem solved! For future reference: the issue was, the NIF's BSTriShape/BSDismemberSkinInstance Partition 0/Body Part was set incorrectly. Apparently there are multiples of the same body part and you have to pick the right one -- in this case, SBP_142_CIRCLET. Link to comment Share on other sites More sharing options...
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