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need help - advice please


moddingnewbe123

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skyrim  SE 

hi all just started playing done a couple of quests and have lydia as a follower , want some mods to make the game more enjoyable.

done alot of reading here and got most of it worked out . want to have more then 1 follower and want them all unique custom outfits

got the mods for all that installed but stuck on this part . when i change outfits her body changes (see photos)

clothes are UNP and so is body (in the 3rd pic she looks UNPB and pretty busty) do i have the correct 3 mods for this.

load order should be good read the guide . pretty sure i got it correct, looked at cbbe curvy as an option but the clothes i keep finding always 

seem to be UNP . thanks all for any advice and big thanks to all the modders for making this possible

 

lydia1.jpg

lydia2.jpg

lydia4.jpg

body mods.jpg

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FYI - quite often, UNP/BHUNP style clothing and armor mods will have conversions available to CBBE/CBBE3BA (and vice versa).  On the Nexus, check the 'Mods Requiring This File' dropdown on the mod's information page.  For originals from other sites, you can still often find conversions on the Nexus site by searching for the outfit or armor name.

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You need BodySlide.  

Most outfits come with game-ready meshes built from either CBBE or UNP base shape, to whatever standard outfit creator considered pleasing.

However, most outfits today also include 'BodySlide files', which allow generating different game-ready meshes, using whichever preset the user wants.  An outfit might even includde BodySlide files for multiple base shapes, and multiple physics models.

Basically, you want to build all Lydia's outfits to same preset, and if she has custom body mesh, build her nude body to that preset as well.

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thanks for the replies. so im guessing some of the outfits i have downloaded are for a modified unp body. so i would need to adjust them to fit a standard unp body .

could i instead use vanilla or cbbe as my default body, then install standalone followers that have their own bodies . that way my followers could be all different (some slim some busty)

this would allow me to use more clothing options. what im planning is to buy the land at lakeview build then add lakeview extended mod . then i have 14 beds for followers that will live their

so 14 different outfits and if i can different shaped figures. will this work?

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Not directly like that.    A naked body of an NPC is also an 'outfit', which is "worn" when NPC wears nothing else, and this body is either inherited from NPC's race, or can be assigned individually.    Regardless, it is a mesh built to a certain preset.    However, when an NPC puts on a piece of clothing that replaces the body (revealing clothing will include a body mesh), it does not matter what their naked body is like - their body shape shanges in accordance to whatever preset that piece of clothing was built.    So if you want Lydia to be busty, you build the clothes she will wear using a Bombshell or somesuch preset.    And if you want Rayya to be thin, you built the outfits she will wear to something like CBBE Slim.

There is, however, is also this option:   OBody    
Essentially, you build ALL your outfits to a 'Zeroed Sliders'  preset, make sure you check the 'build morphs' option, and then in-game, you can actually assign BodySlide presets you have, directly to NPCs in-game - and it will on-the-fly generate the mesh for whatever outfit they wear to that preset.    However, I never really used it, so no idea how well it works.  

 

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Also, do not forget about the NPC weight factor.    You will find that all BodySlide presets have a low (0 weight) and a high (100 weight) configuration,  with everything in between interpolated between these two - so even with the same build, two NPCs might exhibit different proportions.   Here is an illustration.    I built 3 swimsuits from DX Bikini Collection in BodySlide:   
Blue/white one using 'CBBE Super Slim' from CBBE Presets Compendium
Red using CT77 SSE from 'Remodeled Armor SE'
Black/Leopard using 'The Nordic Bombshell'

Here we have a Weight 0 NPC equipping all 3 builds:
image.thumb.jpeg.52ef42a1a5f388bdf16acf976b843ab2.jpeg

And here we have a Weight 100 NPC wearing the same:
image.thumb.jpeg.8a2f8a1347560c5968514cd31f5df8de.jpeg

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so its not universal (one size fits all ) so there is weight and body slide presets. that makes sense so i will need to find outfits in the shapes i want or adjust them to fit the bodies i want to use. am i correct in saying that CBBE is a body replacer and will give everyone the same figure (not what i want) and that UNP is more of an overlay of clothes and textures on a vanilla body to give it different figures. so if i can find clothing mods in UNP (slim medium and busty) like in the photos you posted i should get it how i want it . trying to keep mods to a minimum as i already have loading screens when entering towns or buildings (didnt have any before the mods) most likely SKYLAND AIO and the water tree and grass mods but can not live without those makes the game look like it was made in 2024 . thanks  i appreciate your  help

 

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There is no 'weight preset', but each NPC has a weight value that is from 0 to 100.  Lydia is 100.   Ysolda is 20.  Nazeem is 50.   I am not sure if there is a mod that can easily check an NPC's weight, I just use More Informative Console, weight is available via info window under 'Appearance' section.   It is just something to keep in mind when building outfits.  When you open an outfit in BodySlide, choose a BodySlide preset, you can see there are two sets of sliders - low and high weight.    If you open the preview window, it has a weight slider there.    If you are building an outfit you plan for Ysolda, it is a good idea to check how that outfit/preset looks with slider at 20.

CBBE and UNP are both EXACTLY the same thing.   They are both body replacers.  There is literally zero difference in what they functionally offer.  Just designed in parallel by different authors.    Both have a base shape reference mesh properly weighted for movement to the skeleton.  Both come with a ton of morphs (sliders) allowing you to customize every part of the figure.    Both have a base shape different from vanilla, though both generally come with a 'vanilla' BodySlide preset.  Any given piece of clothing can be adapted to either by conforming it to the respective base shape.   I.e. here is an easy UNP to CBBE conversion tutorial.   Conversion the other way is usually just as easy, which is why there are a tons of mods that are CBBE or UNP conversions of some outfit.   Choosing one over another is just a matter of personal preference based on availability of outfits, in case you don't want to mess with converson.   If I see an outfit I like available in UNP only, I can knock up a CBBE version of it in minutes.

The thing is,  all female NPCs use the same default body mesh, and the same skin texture set.    Those can be built from either UNP or CBBE base, and then you generally should stick to that system (skin, outfits etc).    If you build a UNP default body, then every female with use that figure, varied only by the weight.  That said, you totally can have some NPCs assigned a custom body mesh from 'the other side' - but they will then also have to use a custom skin texture set and any clothes they wear need to be built for their shape.     

For example, I am a CBBE user, but here is a comparison screenshot of the well-known Misty Skye, who comes with a custom UNP body, skin,  and a set of her own UNP clothes.
First is her wearing her own UNP stuff - looks fine.    Second is here wearing a CBBE bikini (Bombshell preset).    She got weird texture artifacts and mismatched wrist/ankle seams.    To make her look normal, I would either have to find or create a UNP version of that bikini and build it for her, or, I could change up the files in the mod so her body/skin and outfits are all CBBE.
 

Spoiler

image.thumb.jpeg.e00b8b89baf7a5b262d477c19f66467f.jpeg

 

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