JaytheCub Posted October 18 Share Posted October 18 I currently have a couple dead npcs that i created for my game. How do i get the NPCs to fall down like a corpse and not just stand there t-pose or something? I emptied out their health to zero. and placed them in their respective cells for the player to stumble across them. But have no idea how to proceed with making them into corpses. they should "Fall over" on their own. i think judging by how the game engine runs. my guess? It might have to be the use of coc console command that i used to teleport to the cell but not cleanly teleport to the cell so if i used an actual method to fast travel and get into the cell the old fashion way it would work probably. it only worked it seemed like for one of the Dead NPCs the "Vault 19 Powder Ganger" i placed in Vault 19 where the geckos live basically but the rest the dead vault 11 overseer and dead vault 22 scientist are all still standing when i coc into the game's cell with console commands. Link to comment Share on other sites More sharing options...
yojeff Posted Wednesday at 02:30 PM Share Posted Wednesday at 02:30 PM I don't think the dead body will fall by itself ingame. In the GECK, select the dead body, raise it (by "6 feet"), then click on the Havok button. It will fall to the ground and keep that position in game. Link to comment Share on other sites More sharing options...
Radioactivelad Posted 1 minute ago Share Posted 1 minute ago You can also hold ctrl+alt to drag a physics object around with your mouse and position corpses with more personality. Especially useful because just letting them fall with havok sim causes them to fall in a very particular position every time. (And you will never stop noticing it once you know this.) Link to comment Share on other sites More sharing options...
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