FritzliUeli1 Posted October 18 Share Posted October 18 Hey Folks I've been working on a little project that requires custom animation (i basically take vanilla animations and transform them into Idles). I'm taking an idle marker and adding the cooking pot animations to it. This works, since FNIS does its thing. It currently consists of 3 packages: CookingStirEnter CookingStir CookingStirExit The CookingStir should run as a loop and that's where my issue starts: if i get it as a cyclic animation, it just runs on for ever. Since it's an idle marker, i can't use scripts. if i don't use it as a cyclic animation, it just does it for 5 seconds. Did anyone ever manage to get this working on idlemarkers, or should i do it with a furnituremarker in the first place and use scripts for it? (I'll be trying it soon, but i'm not ready yet lmao) Link to comment Share on other sites More sharing options...
Karna5 Posted October 18 Share Posted October 18 Hi, FritzliUeli1. If your goal is just to take normal animations and make a copy and have the animations loop forever (until you break out of them by jumping or the like), you could try doing what I did for personal use in Fallout 4. Here's a screen shot example of an idle record I made (I did this so I could create films looping attacks or the like). I checked sseedit (Xedit) and confirmed Skyrim SE also has that setting. p.s. If I misunderstood the question, I apologize. 1 Link to comment Share on other sites More sharing options...
FritzliUeli1 Posted October 18 Author Share Posted October 18 Hi Karna5 Wow, thanks for the quick reply. I'm having a chuckle at myself, i forgot to add some crucial information. what i'm trying is to have an NPC do a sequence animation. The issue is that the cyclic Animation won't stop playing if i attach it to an idle marker. so i'm trying to do it by script, but i can't figure out how. i want the NPC to stand at a defined place and play the stirring animation (later on i want to add others as well, like add ingredients) Fores writes, that we can use OnAnimationEvent, but where do i add it? i hope that's coherent, i'm very tired lmao 1 Link to comment Share on other sites More sharing options...
Karna5 Posted October 19 Share Posted October 19 It sounds like your expertise is far beyond mine in this topic, FritzliUei1 I'm sorry I have no clue what you can try, but I'm pretty sure there are a couple of other people who are good at scripting and hopefully will see this thread. I hope you get an answer soon Link to comment Share on other sites More sharing options...
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