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[WIP] Unique Weapons Collector Quest


Pellape

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Danielle Faye works almost great, well...  When she heads of to the Ferry, which is an optional ending in my quest, to join the Underworld, well while her AI is looking for a nice path it lags and to avoid it, just port away, well to the ferry, to see her coming after. It seems the lag ends when she gets close to the ferry.  The thing is that when the Smugglers starts to spawn in Point Lookout, the game crashes when you try to get there, so I added some options to Sam Colt, so he can port us to the Light house instead, only during those moments when  the crashes occur, well at least for me. This can be expanded. I do not really wanna change the start position of Danielle Faye as it is perfect as it is, from a storytelling perspective.

The lag only comes after a few seconds, the game freeze for a couple of seconds and so on. I did also follow here a bit after the ferry and then it was lag free. So how does she use the ferry? I mean, no NPC are able to use the bed? I added a door between the 2 boats.  😄  A hatch, so every NPC, the player included can go between them as much as they want. But that is cheating!!!!!   Well use the bloody bed then, it is still there.  😉

Kenny and his teddy Bear. Well I did place Danielle there, so she can inform us about the kid Kenny. I love that mine, as it also reminds me of my old Morrowind Dungeon.

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