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Buxom Wench Yuriana, But she lost her Buxom :,(


wilwhitt56

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Don't really know what I did, but for some reason Yuriana and the others in the mod aren't using the custom meshes in their folder. They use the default cbbe stuff, and I'm trying to set it back to there own. Has anyone had this problem and if so, do you know how to fix it?

 

loadorder.txt

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Potential Reason 1:  You have some sort of visual replacer mod.    Run SSEEdit, expand YurianaWench.esp, and see if any plugins overload forms in either NPC, Armor or ArmorAddon sections.

Potential Reason 2:  You installed a BodySlide addon for Yuriana (something like this) and at some point, did a batch build.    If you use Vortex, find Yuriana in your mod list, click the dropdown next to 'Remove' button on the right, and choose 'Reinstall'.   If using MO2....    I guess BodySlide would have its own staging folder, and you would need to remove anything under meshes\actors\character\yurianawench and meshes\armor\yurianawench.   

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Let's see:

1. I checked SSEEdit and noticed in the Armors some green and yellow for the IW_SkinNaked_Wench, which was connected Immersive Wenches. Also, two NPC's flashed red, connected to AI Overhaul.

2. IDK if it is, but the only body mod I have is CBBE 3BA, but I DID do a batch build for MO2. I'll try what you said and see if it works.

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Another possibility is you installed some mod that distributes alternate outfits to NPCs via SPID.    Check what load index is  YurianaWench.esp is in your  mod manager (should be something like 08 or 07)

I also suggest using More Informative Console

In game, open console, click Yuriana, check which .esp is last to affect her Base ID.   Pretty certain it should be YurianaWench.esp

Type command:    showinventory

It will list the stuff she got, including what she is wearing.   If the formIDs of what she wears have first digits different from  her plugin  (i.e. YurianaWench.esp loads at 08, and clothes she wears start with 00), then you got some outfit distributing mod.      If her clothes formIDs also start with 08, then it looks like a BodySlide thing.   If you open BodySlide and search outfits for Yuriana (or potentially YW), you might find them.

 

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On 10/25/2024 at 11:04 AM, scorrp10 said:

Another possibility is you installed some mod that distributes alternate outfits to NPCs via SPID.    Check what load index is  YurianaWench.esp is in your  mod manager (should be something like 08 or 07)

I also suggest using More Informative Console

In game, open console, click Yuriana, check which .esp is last to affect her Base ID.   Pretty certain it should be YurianaWench.esp

Type command:    showinventory

It will list the stuff she got, including what she is wearing.   If the formIDs of what she wears have first digits different from  her plugin  (i.e. YurianaWench.esp loads at 08, and clothes she wears start with 00), then you got some outfit distributing mod.      If her clothes formIDs also start with 08, then it looks like a BodySlide thing.   If you open BodySlide and search outfits for Yuriana (or potentially YW), you might find them.

 

Ok, so I've narrowed it down to it being a Bodyslide issue. It seems that, instead of yuriana and the girls using their own meshes, they're using the meshes of CBBE instead. So the question now is, how do I get them to use there own mesh?

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If it is a 'BodySlide issue', it means you batch-built Yurianna clothes and bodies to a different preset, which means you have, in your lineup, a mod that has BodySlide files for Yurianna.   (Either CBBE or BHUNP)

Your options are:

1. The original mod's meshes are still in the YuriannaWench staging folder in MO2, but are overridden by the ones from BodySlide staging.   You need to eliminate the ones from BodySlide.   If this was Vortex, this would be accomplished by reinstalling Yurianna.   In MO2 - no real idea.

2. You can just run BodySlide again,  and build Yuriana bodies/clothes again with a properly buxom preset.

However, did you verify via console?   If you open console, click Yuriana, and issue command 'showinventory',  does the stuff she wearing have formids starting with same two digits as Yuriana's own BaseID?   Or different?   If you use command 'unequipall', does the nude Yuriana have her original body or the reduced one?

 

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20 hours ago, scorrp10 said:

If it is a 'BodySlide issue', it means you batch-built Yurianna clothes and bodies to a different preset, which means you have, in your lineup, a mod that has BodySlide files for Yurianna.   (Either CBBE or BHUNP)

Your options are:

1. The original mod's meshes are still in the YuriannaWench staging folder in MO2, but are overridden by the ones from BodySlide staging.   You need to eliminate the ones from BodySlide.   If this was Vortex, this would be accomplished by reinstalling Yurianna.   In MO2 - no real idea.

2. You can just run BodySlide again,  and build Yuriana bodies/clothes again with a properly buxom preset.

However, did you verify via console?   If you open console, click Yuriana, and issue command 'showinventory',  does the stuff she wearing have formids starting with same two digits as Yuriana's own BaseID?   Or different?   If you use command 'unequipall', does the nude Yuriana have her original body or the reduced one?

 

It has something to do with CBBE. When I delete it, It reverts to the default underwear.

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