plopper1988 Posted October 25 Share Posted October 25 Hi everyone! I'm a modding beginner trying to create my first patch with xEdit but I've hit a roadblock that I can't solve. Basically, if I make my changes in a patch file they get ignored, but if I make the exact same changes directly to the original mod file everything works perfectly. I'm using Mod Organizer and I've used the "Copy as Override" option to create the patch, trying all possible load order combinations. Link to comment Share on other sites More sharing options...
scorrp10 Posted October 27 Share Posted October 27 Does your patch plugin have the original mod as master? Is your patch plugin enabled in the game? If you create some basic form (i.e. color) in your patch, can you look it up in console via help? Link to comment Share on other sites More sharing options...
plopper1988 Posted October 27 Author Share Posted October 27 (edited) 6 hours ago, scorrp10 said: Does your patch plugin have the original mod as master? It has two masters, it's a patch to adapt the scaling of Bound Armory Extravaganza with an Ordinator perk Spoiler Quote Is your patch plugin enabled in the game? I also checked modlist.txt (is marked with a +), plugins.txt (is marked with a *) and everything seems fine Spoiler Quote If you create some basic form (i.e. color) in your patch, can you look it up in console via help? I duplicated a weapon as you can see in the first image, I gave it a new name and I searched for it with help but nothing, then I tried to add it with player.additem and the id but it says non-existent Edited October 27 by plopper1988 Link to comment Share on other sites More sharing options...
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