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My frist xEdit patch problem


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Hi everyone! I'm a modding beginner trying to create my first patch with xEdit but I've hit a roadblock that I can't solve. Basically, if I make my changes in a patch file they get ignored, but if I make the exact same changes directly to the original mod file everything works perfectly. I'm using Mod Organizer and I've used the "Copy as Override" option to create the patch, trying all possible load order combinations.

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6 hours ago, scorrp10 said:

Does your patch plugin have the original mod as master? 

It has two masters, it's a patch to adapt the scaling of Bound Armory Extravaganza with an Ordinator perk

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 Is your patch plugin enabled in the game?

I also checked modlist.txt (is marked with a +), plugins.txt (is marked with a *) and everything seems fine

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If you create some basic form (i.e. color) in your patch, can you look it up in console via help?

I duplicated a weapon as you can see in the first image, I gave it a new name and I searched for it with help but nothing, then I tried to add it with player.additem and the id but it says non-existent

Edited by plopper1988
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