UndeadMartyr Posted November 8 Share Posted November 8 A bit late but I sort of had the same issue RE: a note. Apart from what Mongo et al told you (and me!) Above the solution I used was to have a trigger with an attached script to check if the player had the note or not. You do need to be careful about quest delay timers with this and TBH the solution they gave you is probably better. Notes are mainly used as passwords for terminals and terminal entries, and secondarily for scripting triggers. Mainly though they're flavor. Link to comment Share on other sites More sharing options...
Pellape Posted November 8 Share Posted November 8 (edited) @MrPebbles1961and @UndeadMartyr I did solve this exact same issue yesterday together with CoPilot AI. I made the Holotape into a resistant reference, and added If (Player.GetDistance PekKellerHolotape02Ref <= 300) Copilot made loads of suggestions. One was nvse or JIP specific. These are pure though. It also suggested adding code to the holotape but that is not possible. So this is what I did add to my 1 second Quest Script, to be sure everything is working. The getDistance always trigger in. Lots here is not necessary really: Begin GamMode ;17 If (Player.getitemCount KellerHolotape2 > 0) If (getstage Pek17KellerHolotape02 < 30) Setstage Pek17KellerHolotape02 30 EndIf EndIf ;A function added by the Fallout Script Extender. fose if (Player.GetEquippedObject 9 == KellerHolotape2) If (getstage Pek17KellerHolotape02 < 30) Setstage Pek17KellerHolotape02 30 EndIf EndIf ;This just works great If (Player.GetDistance PekKellerHolotape02Ref <= 300) If (getstage Pek17KellerHolotape02 < 30) Setstage Pek17KellerHolotape02 25 EndIf EndIf End ;If we opens pip-boy Begin MenuMode 1006 ;Pip-Boy ;16 If (Player.getitemCount KellerHolotape1 > 0) If (getstage Pek16KellerHolotape01 < 30) Setstage Pek16KellerHolotape01 30 EndIf EndIf ;A function added by the Fallout Script Extender. fose if (Player.GetEquippedObject 9 == KellerHolotape1) If (getstage Pek16KellerHolotape01 < 30) Setstage Pek16KellerHolotape01 30 EndIf EndIf end I use auto-loot, sucking up holotape's like a bloody vacuum cleaner. That does not mean the player really finds it. So it must be visible really. fose, nvse, obse, almost same stuff, almost. ref.GetEquippedObject 9 is fose Well all stages and objectives seems to be in order. Well except for a text bug that is. They are not looking for a MIRV, not yet. It is a bloody Holotape after all. Edited November 9 by Pellape Link to comment Share on other sites More sharing options...
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