RoccatScientist Posted October 27 Share Posted October 27 Hi everyone, need some advice. I'm trying to build a ship in the Creation Kit with Place Doors Yourself and encountered that the ladders won't work. The connection is there, except i can't activate/climb them. Anyone else got the same problem or even a solution? Or can someone tell me whether there is another way to determine the doors with the Kit Editor without creating completely new habs? Link to comment Share on other sites More sharing options...
HeyYou Posted October 28 Share Posted October 28 Are you running the CK via SFSE?? and loading the pdy plugin?? Link to comment Share on other sites More sharing options...
RoccatScientist Posted October 28 Author Share Posted October 28 I run CK via mod organizer 2. And i also load PDY plugin. Also i think it worked before. But recently when i build a ship with PDY and buy it from the vendor, the ladders are there, but i can't activate them. Can you at least tell me if this is commen or just a problem to me. Maybe mod conflict, although it's the same if i just load PDY alone or toghether with a bunch of other mods. Is the load order also important for the CK? thx Link to comment Share on other sites More sharing options...
HeyYou Posted October 28 Share Posted October 28 Is MO2 actually starting it with the script extender? I have no clue about MO2, I use vortex.... MO2 adds another layer of complications to the scene.... If you go directly to the extender loader for the CK, (I think you have to rename it, or some such....) Will PDY then work as advertised? I believe it will load ALL the plugins in the folder, just as it would with the game. (SFSE plugins, that is.) 1 Link to comment Share on other sites More sharing options...
RoccatScientist Posted October 29 Author Share Posted October 29 Yes, MO2 starts with SFSE or rather I have to choose what I start. But as long as I just start via MO2, the plugins are loaded. Both in the game and is CK. Yes, it's a little more complicated but ideal for me. Since I can speak English quite well, but when it comes to which file overwrites what, I'm screwed. Ticking it is simply better and if something doesn't work, play with the load order a little or get rid of it again. Without any residue or other mods that were broken as a result. I destroyed so much in Fallout and Skyrim. I don't want that again with Starfield. I'm also pretty sure the error is new. I'm building a huge ship and I'm struggling with countless bugs. That's why I'm now on attempt 12 or so. I definitely used a ladder in the previous versions and not just the boostpack. And because I had so many versions with new errors, I had to do something different. So first I built my small or normal ships. Without PDY. Guess I somehow broke it by deactivating the plugin. And just only for my test runs at the end. i could puke. Link to comment Share on other sites More sharing options...
RoccatScientist Posted October 29 Author Share Posted October 29 I wanna bite my own @ss. The more i try to fix my probs, the more i got. i tried to download PDY again, cause reinstalling didn't work. Now nothing works. Can't even open a goddamn ship in the editor. It's like i'm strait back to step 1. Link to comment Share on other sites More sharing options...
RoccatScientist Posted November 2 Author Share Posted November 2 After 4 days of testing the sh*t of PYD, Creation Kit and other mods, i need to say it seems commen that they won't work. I must have missed it for days in this build cause i usually use the boostpack. I also installed windows new and set it up fresh to be sure. Testet also only PDY and no other mods. The ladders that i build in the CK simply won't work. If i go to the ship vendor and replace this ladders with his, than everything works as it should. Closing this more or less down, for now. If any one comes across this issue and got a fix, i would be pleased to know. Link to comment Share on other sites More sharing options...
HeyYou Posted November 3 Share Posted November 3 May want to put a comment on the PDY mod, see if the author has any idea. 1 Link to comment Share on other sites More sharing options...
RoccatScientist Posted November 3 Author Share Posted November 3 Thanks, had the same idea and did that. Let's see if he respond. Hope it's a minor issue which can easy be fixed. Link to comment Share on other sites More sharing options...
tarotfan Posted November 4 Share Posted November 4 I think the issue is that because PDY is using SFSE, it is a runtime mod. It makes its changes at runtime after the game loads up via scripts. CK builds things before runtime, and thus you have the issue of rendering (or not rendering in the case of PDY assets) initially, and so you get static ladders and no script functionality to climb them. Fixing this will require a different mod for use in CK that allows you to designate which doors and ladders get rendered at creation time, or updating PDY to have some initial game load scripts to execute the scripts that work their magic in the Ship Builder at runtime. sounds like a difficult problem to address (or Bethesda would have done so…) but PDY is a pretty amazing mod as it is already, so who knows… maybe it is doable? It sure would be nice to have and allow more shared ships! 1 Link to comment Share on other sites More sharing options...
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