EvilbunnyELITE Posted October 29 Share Posted October 29 When creating custom habs in the creation kit, it seems that the interior lighting for the hab somehow becomes set to behave like the lighting at windows and in the cockpit. I don't see where this is controlled, I have looked around at the door/wall references and nothing is jumping out at me. Example photos below, see how the custom hab has a yellow tint like I am near a window? Been looking through the premade habs and nothing is jumping out as me as setup wrong. Thanks! Link to comment Share on other sites More sharing options...
Corinze Posted October 29 Share Posted October 29 I'm not sure what you are asking here. If you want the photo on the right to have the same look as the left then you need to change your light source / bulbs. One has a cool vibe verse a warm vib. Since these are packins, if you are on a planet during the day and have windows on the habs, exterior lighting will affect your interior lighting. How did you create the custom hab, did you use the (duplicate and rename) from right click options? This method would have carried the same lighting source over and they should be identical. The only thing that does not carry over is the linked form and keywords for walls and hatches. Link to comment Share on other sites More sharing options...
EvilbunnyELITE Posted October 29 Author Share Posted October 29 1 hour ago, Corinze said: I'm not sure what you are asking here. If you want the photo on the right to have the same look as the left then you need to change your light source / bulbs. One has a cool vibe verse a warm vib. Since these are packins, if you are on a planet during the day and have windows on the habs, exterior lighting will affect your interior lighting. How did you create the custom hab, did you use the (duplicate and rename) from right click options? This method would have carried the same lighting source over and they should be identical. The only thing that does not carry over is the linked form and keywords for walls and hatches. Yea I used duplicate and rename. These are actually the same habs, side by side, on the same ship on the same planet. All I did was duplicate the hab, relink the doors, and change the walls. All the lights were left the same. However something is giving it the exterior lighitng effect. When you walk into the hab, the lighting flickers as it instantly changes to the exterior lighting. Its very strange, I wonder if there is some lighting applied to the walls that gets broken when I changed the wall type. Link to comment Share on other sites More sharing options...
EvilbunnyELITE Posted October 29 Author Share Posted October 29 8 minutes ago, EvilbunnyELITE said: Yea I used duplicate and rename. These are actually the same habs, side by side, on the same ship on the same planet. All I did was duplicate the hab, relink the doors, and change the walls. All the lights were left the same. However something is giving it the exterior lighitng effect. When you walk into the hab, the lighting flickers as it instantly changes to the exterior lighting. Its very strange, I wonder if there is some lighting applied to the walls that gets broken when I changed the wall type. I tested this out. I duped and created a new PI for the hab. I made no modifications to it, and loaded it up in game, and the lighting was wrong. Side by side of the two habs shows the exact same thing, duplicated one is getting environment light and the original is not. Link to comment Share on other sites More sharing options...
Corinze Posted October 29 Share Posted October 29 A lot of of the wall habs have those little rectangle lights around chest level. Since you changed the wall, it is the light source / bulb that changed. Just make sure you have (show/hide) active and markers enabled, especially light source. This way you’ll see the bulbs in the hab. If you click on one, remember the name, write it down if needed. Hold left Alt and use the center mouse wheel and scroll through the different types to find a style you like. Link to comment Share on other sites More sharing options...
EvilbunnyELITE Posted October 29 Author Share Posted October 29 7 minutes ago, Corinze said: A lot of of the wall habs have those little rectangle lights around chest level. Since you changed the wall, it is the light source / bulb that changed. Just make sure you have (show/hide) active and markers enabled, especially light source. This way you’ll see the bulbs in the hab. If you click on one, remember the name, write it down if needed. Hold left Alt and use the center mouse wheel and scroll through the different types to find a style you like. I will go look and try this. Odd that just duplicating the hab with no changes would break these. Link to comment Share on other sites More sharing options...
Corinze Posted October 29 Share Posted October 29 If you did not change the walls, maybe you have a mod making the changes in game? Using duplicate and rename does not change the lights, only changing the walls or ceiling panels would do that. Link to comment Share on other sites More sharing options...
EvilbunnyELITE Posted October 29 Author Share Posted October 29 9 minutes ago, Corinze said: If you did not change the walls, maybe you have a mod making the changes in game? Using duplicate and rename does not change the lights, only changing the walls or ceiling panels would do that. I have no mods other than this single custom hab I am currently working on. I checked all 6 lights between the two habs, they are the exact same. I dont know. Stumped. Link to comment Share on other sites More sharing options...
Corinze Posted October 29 Share Posted October 29 Then it has to be the exterior lighting affecting the interior ship lighting. Try doing your testing in game while in space and see what happens or the dark side of a moon with no atmosphere. Link to comment Share on other sites More sharing options...
EvilbunnyELITE Posted October 29 Author Share Posted October 29 In space, it still behaves differently, like its outside the hab Link to comment Share on other sites More sharing options...
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