iramod Posted November 7 Author Share Posted November 7 (edited) sure post everything but it still sound like a hassle, i'm still thinking of some out of the box workaround. Edited November 7 by iramod Link to comment Share on other sites More sharing options...
dreamCloud Posted November 7 Share Posted November 7 Sent via DM Link to comment Share on other sites More sharing options...
iramod Posted November 9 Author Share Posted November 9 So for the neck i solved by using the construction set but how do i save a custom race as a mod file (esp)? Link to comment Share on other sites More sharing options...
AndalayBay Posted November 10 Share Posted November 10 You make sure your new race is playable and just save the plugin. Then you enable it in your mod manager. Here's the wiki page on creating a new race. You might want to clean your plugin with TES4Edit just to make sure there are no dirty edits. Even looking at records will flag them as being modified in the base CS. The Construction Set Extender fixes that, but is probably overkill for your needs if you're not regularly creating mods. Link to comment Share on other sites More sharing options...
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