iramod Posted November 7 Author Share Posted November 7 (edited) sure post everything but it still sound like a hassle, i'm still thinking of some out of the box workaround. Edited November 7 by iramod Link to comment Share on other sites More sharing options...
dreamCloud Posted November 7 Share Posted November 7 Sent via DM Link to comment Share on other sites More sharing options...
iramod Posted November 9 Author Share Posted November 9 So for the neck i solved by using the construction set but how do i save a custom race as a mod file (esp)? Link to comment Share on other sites More sharing options...
AndalayBay Posted November 10 Share Posted November 10 You make sure your new race is playable and just save the plugin. Then you enable it in your mod manager. Here's the wiki page on creating a new race. You might want to clean your plugin with TES4Edit just to make sure there are no dirty edits. Even looking at records will flag them as being modified in the base CS. The Construction Set Extender fixes that, but is probably overkill for your needs if you're not regularly creating mods. Link to comment Share on other sites More sharing options...
Zelibal Posted December 4 Share Posted December 4 On 11/7/2024 at 2:14 PM, dreamCloud said: Yeah it's all about the morph animations. You can still use your same mesh if you are committed to that, you'll just need to use option 4 and make the tri files for that. As for the neck moving like the vanilla neck, you need to parent it to the skeleton and then weight paint the neck part of the mesh to the neck bone, spine2, clavicle l, and clavicle r the same as the Vanilla head is done. One big downside of using the hair slot for your mesh is also that the hair slot defaults to only being weighted to the head bone (it's something a lot of hair modders complained about early on and their workarounds was to make helmets).  I have a bunch of old tutorials I can dig up too if you really want to dive in. Hello fellow modders, I just stumbled across your thread. My name is Matt, and I've been looking for some time now by coincidence for information on how to do the same thing, but as a replacer for the default race head meshes, or better yet, by adding the ability to select an additional head mesh option. Can you please send me some tutorials you talked about? Link to comment Share on other sites More sharing options...
dreamCloud Posted December 5 Share Posted December 5 Yeah I got you. Link to comment Share on other sites More sharing options...
AndalayBay Posted December 5 Share Posted December 5 Why not post the links here so we can all check them out? Or in my case, pass them along to someone else. Link to comment Share on other sites More sharing options...
dreamCloud Posted December 10 Share Posted December 10 (edited) Ahh they weren't links they were just tutos I had saved on my online drive since I couldn't find them any more. Oblivion tutorials are being lost left, right, and center these days to dead internet Looks like one of them is still here on the Nexus tho, guess I couldn't find it because I was looking for the tutorial website itself not a mod page ha: https://www.nexusmods.com/oblivion/mods/37209 Edited December 10 by dreamCloud Link to comment Share on other sites More sharing options...
AndalayBay Posted December 10 Share Posted December 10 Yeah, so very true, unfortunately. I did find some Fallout 4 tutorials that I thought might still help with Oblivion. I posted the link in the thread where we were looking for Saidenstorm's tutorials. 1 Link to comment Share on other sites More sharing options...
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