NeinGaming Posted November 5 Share Posted November 5 At first, I was just thinking about a really silly little joke mod, where the bombs don't drop, the Vault Tec guy doesn't show up, and it's just being trapped in this apartment filled with boredom until you realize this mod sucks and uninstall it. But something more ambitious would also be cool! Make time progress normally, give it weather, maybe expand pre-war sanctuary or just give it walls, have a workshop and your neighbors as settlers. And then see what you come up with from there? Personally, I am modding my game to be so hard it's getting silly, and if I had something that is always peaceful to go back to, that can at least produce some scrap, water and food, I could keep making it harder and still playable at the same time. I don't care about consistency as long as things look somewhat nice, and pre and post war NPC and assets don't clash the same way deathclaw replacers etc. do. That's good enough for me, I don't need (or even want) an explanation why there is this prewar enclave nobody interacts with or talks about. Just need a cave entrance somewhere that leads to, say, Vault 88, which in turn has exits to the Commonwealth. Though something akin to time travel could also work -- so within Sanctuary, you can "flip" and get put in the same position in the "other timeline". That would also make it quite the "sanctuary" for hard survival, too: if all your settlers are dead and you're about to die, you flip, play house for a bit and heal up, maybe mod your weapon, and then go back to the other timeline. Sadly you couldn't freeze time (I don't think) in the "timeline" you're not in, because otherwise you could do something like flip to safety, then flip back behind the raider that was just about to kill you. Which would be totally OP, but only within Sanctuary, which would make it "balanced" again. But I don't think it's possible, and with the loading times it would be way less cool anyway. Oh well. Because I myself know just so little, both about all the things that happen at game startup and quests in general, what mods would be good to look at? Obviously all the fast start ones, just to see what they change or disable and how they do that, but are there any mods that expand gameplay in pre-war Sanctuary? (Since I barely know where to start and even without getting sidetracked by other things will take ages to ever get something presentable, please feel free to take some or all of the above and make it if you want. IMO that goes without saying but some people are stingy about ideas, and I'm not.) Link to comment Share on other sites More sharing options...
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