Zorkaz Posted November 7 Share Posted November 7 How can I make it so a NPC automatically starts the greeting converstation when I appraoch him, without the need for player activation? ForceGreetHello does nothing for me. Link to comment Share on other sites More sharing options...
LarannKiar Posted November 8 Share Posted November 8 A non Requires Player Activation flagged Topic Info that has the highest Priority Greeting subtyped Topic among the dialogue quests applicable to the NPC should make the NPC automatically greet the player if they have a Package with Package Template ForceGreet, assuming there's no blocking Condition. If it doesn't, well I'm not sure right now if fAIGreetingTimer [GMST:000467BC] applies to non Requires Player Activation topic infos but I think it does.. and the native code sometimes "forgets" to trigger the greet line, causing the NPC to stand still. You can be certain the line is played if you write a script for it. Function RegisterForGetWithinActivateDistance() RegisterForDistanceLessThanEvent(greeterActorRef, Game.GetPlayer(), 180.0) ; INI setting fActivatePickLength:Interface EndFunction Event OnDistanceLessThan(ObjectReference akObj1, ObjectReference akObj2, float afDistance) Actor greeterActor = akObj1 as Actor If greeterActor Topic GreetingTopic = Game.GetForm(0x123456) as Topic ; assuming you know the FormID of the Topic greeterActor.Say(GreetingTopic, akTarget = akObj2) EndIf EndEvent 1 Link to comment Share on other sites More sharing options...
Zorkaz Posted November 8 Author Share Posted November 8 Thank you Link to comment Share on other sites More sharing options...
fraquar Posted November 9 Share Posted November 9 Lol. Why would they? They have earbuds in and are talking to people you can't see? Modern life - in a nutshell. You are transparent in their world. Link to comment Share on other sites More sharing options...
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