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Request for conversion from LE to SE


pipponello

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You shared it incorrectly.  In Google drive, you right-click a file, and in the 'Share' submenu, you select 'Share', NOT 'Copy Link'.   In the window that opens, under 'General, make sure it says 'Anyone with the link', then click 'Copy Link' and then 'Done'.

A correct sharing URL will be ending with 'usp=sharing'

Alternately, you can just put in a link to a site where you found this mod.   Unless, of course, it is one of the 'bad' sites.

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32 minutes ago, scorrp10 said:

You shared it incorrectly.  In Google drive, you right-click a file, and in the 'Share' submenu, you select 'Share', NOT 'Copy Link'.   In the window that opens, under 'General, make sure it says 'Anyone with the link', then click 'Copy Link' and then 'Done'.

A correct sharing URL will be ending with 'usp=sharing'

Alternately, you can just put in a link to a site where you found this mod.   Unless, of course, it is one of the 'bad' sites.

Done, it should work now.

The mod is form a chinese modding site, i think it is against the rules to link others moddingg sites

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There is a lot seriously wrong with this mod.    It is actually an SE mod, as far as I can tell - all meshes are in SE format.    Unless it is actually your conversion attempt?  In any case, head mesh parts are non-dynamic, which is likely what causes a 'creepy face'.   Then, I am really not sure why this mod includes a whole bunch of skse .dlls, like the whole physics package is included in it?    Those .dlls have no business being in a simple follower mod.   Just use either BHUNP or 3BA.  What I pretty much had to do was start a character, go into racemenu, make her a female nord, set weight 100, and in sculpt tab, import the head mesh from the mod - then export it.    Then in NifScope, rename the mesh parts, ccopy over textures for head/eyes/mouth/brows, and then copy over the hair shapes. 

In the .esp, the hair parts were using the .tri morph from one of vanilla hairs, which in my case actually caused a CTD.    The naked body mesh in the mod is some weird concoction with a lot of collision shapes.    I am replacing it with a standard BHUNP body (Bombshell preset), since mod uses UNP base shape/skin.  In the .esp, the texture sets for nude body had totally wrong texture paths.   The Witch outfit has a rather poorly implemented SMP, with collision surfaces missing in places , causing parts of the outfit to clip into body.   

Here is my cleaned version.    I did not fix the outfit issues, but the head and nude body should now be OK.

https://drive.google.com/file/d/1M0tfg4MMLCdtfO75E3isSOM029B9ZgGs/view?usp=sharing

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Thank you! the version I posted should be the "original" version I downloaded. It didn't crash the game for me but the character was completely broken: he had black cracks all over his body, the floor at his feet turned black and green and his face looked like something out of a horror movie. Then by converting it following an online guide I almost "fixed" the character but for some reason he had a face that looked like a man's.. I think this is partly due to my creation kit, every time I try to convert a mod it gives me about 50 "warnings"

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Update:  I found the witch outfit (3BA version), so here is another variant.

  • The body was switched to CBBE 3BA, built to 'CBBE Fetish' preset
  • The outfit has proper SMP, and includes the 3BA BodySlide files.
  • Hat was practically floating over the head, adjusted for a  better fit.
  • The mod has been compacted and made ESP-FE.

https://drive.google.com/file/d/1FXU8_luCvjXcKI9KoWip_GjslS2UTyIv/view?usp=sharing

image.thumb.jpeg.e254b8df87537ceb1acfeb3e54ae8188.jpeg

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I'm asking here so as not to open another thread.

I need some more help converting a mod. Unfortunately I tried to convert it myself but it didn't go well.

Any help is very welcome.

P.S The mod has two followers, as far as I know only the npc in the Riverwood inn has problems but I've never seen the other one.

https://drive.google.com/file/d/1SPyimWuwloV0qDvz2JcYiHMNq84Dgq_7/view?usp=sharing

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Well, that one definitely had LE meshes.    I ran its meshes through Cathedral Asset Optimizer, which fixed most of the issues.    I also had to add the heel offset meta-tag to both their boots.    I also fixed their names and names of their armor.   However, it looks like they both have custom dialogue, and I can only assume it is all in Chinese.   

https://drive.google.com/file/d/1_RxbGuHAKPUUxOMHClt-Uqu3MI6WUfzW/view?usp=sharing

Zoe is in Riverwood Sleeping Giant Inn.      Mora is in Whiterun Hall of the Dead.    Appearance-wise, they are fine, and have the standard follower dialogue...

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Thanks very much! I spent a whole day trying to fix this mod.

Small question, is the problem of Chinese character dialogues an ''irreversible'' problem? I have a Chinese mod that changes the appearance of the Follower called Sofia, but the mod, in addition to the appearance of the NPC, unfortunately also changes all the dialogues, making it practically impossible to talk to the npc. Is there a way to solve this problem?

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Well, in that Zomora mod, unless one knows the translation, there is really nothing to be done.    But for the Sofia looks replacer, one would just need to erase all the Chinese dialogue forms, and it should be fine.

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