PJMail Posted November 15 Share Posted November 15 Trying to get some basic idea of how the names of hkx files are related to actions. I known the Race Subgraph has the relationships between the Race Behavior Graph hkx, the NPC, the Furniture, and the locations to find the correct animation files - but I don't know how a particular Action/Idle picks an animation file name to use. Example... To force an NPC to sit you use the Action "ActionInteractionEnter [AACT:0002248F]", which generally resolves to the Action Idle "FurnitureEnterFromStand [IDLE:00024577]" (for generic furniture and human NPCs) with Behavior Graph "FurnitureBehavior.hkx" and Animation Event "sitStartFromStand". For most Furniture this seems to resolve to looking for "EnterFromStand.hkx" animation file. My question is - how does the game go from the behavior Graph (and Event name) to the name of the hkx it wants to use? Is it somehow in the Behaviour graph file? Link to comment Share on other sites More sharing options...
South8028 Posted November 15 Share Posted November 15 https://www.nexusmods.com/fallout4/mods/41209 This tutorial describes how hkx is associated with furniture animation. The principle is similar for any animation. Link to comment Share on other sites More sharing options...
PJMail Posted November 15 Author Share Posted November 15 What an incredibly useful tutorial! Why did I not know about it until now (would have saved me time working this out for myself) - though it goes into animating and rigs (there be dragons). Thank you again South8028, I would never have thought to look for a mod for this info... Link to comment Share on other sites More sharing options...
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