SomeRooster Posted January 17 Author Share Posted January 17 On 1/14/2025 at 3:10 PM, TwitTwatTit said: I'm ready whenever since I just started setting up my energy weapon wielding cowboy modded playthrough. Don't worry on taking to too long since I understand quest mods need to be polished as best as they can be to give maximum joy to the modding community (and to see another Alchestbreach quest playthrough aswell). I'll test it on a TTW playthrough and a bare bones Viva New Vegas setup to make sure it's all good to go. Many thanks! Link to comment Share on other sites More sharing options...
SomeRooster Posted January 17 Author Share Posted January 17 Update: - Second sidequest is almost complete. The climax is reminiscent of the infamous "hobocalypse“ in NVK. - LeMay will be a fully-functional companion with regional barks and commentary on sidequests. For players seeking a darkly comic, bad karma companion… this is it, and I mean DARK (even for me). - I will probably add a third sidequest, now that I’ve edited it down to something manageable. My initial forays at outlining the sidequest produced a half-dozen, overlarge ideas that ended up being moved to Big in Vegas; a couple might end up becoming standalone mods. In summary, it’s coming together. I really want to put it through the ringer in testing so that the first public build is relatively stable for most players. Thank y’all for your patience and support! 2 Link to comment Share on other sites More sharing options...
TwitTwatTit Posted January 19 Share Posted January 19 Sounds like Lemay would make the perfect companion for Billy the evil sentry bot for maximum destruction. I do want to ask, but will your new mods need a master file similar to the NVB series for choices to carry over or is that a style you want to stay away from? What I mean by stay away I mean by keeping all the choices contained to that quest mod only. A quest mod put out by you is like Christmas morning capturing the Western spirit that makes it all the more enjoyable. It's awesome you're back on the modding scene putting out new stuff with a large roadmap of content you are teasing. All the best of luck to you and hopefully that janky Gamebryo engine doesn't cause you to pull your hair out trying to make it work 1 Link to comment Share on other sites More sharing options...
SomeRooster Posted January 22 Author Share Posted January 22 On 1/19/2025 at 12:42 PM, TwitTwatTit said: Sounds like Lemay would make the perfect companion for Billy the evil sentry bot for maximum destruction. I do want to ask, but will your new mods need a master file similar to the NVB series for choices to carry over or is that a style you want to stay away from? What I mean by stay away I mean by keeping all the choices contained to that quest mod only. A quest mod put out by you is like Christmas morning capturing the Western spirit that makes it all the more enjoyable. It's awesome you're back on the modding scene putting out new stuff with a large roadmap of content you are teasing. All the best of luck to you and hopefully that janky Gamebryo engine doesn't cause you to pull your hair out trying to make it work The current plan is to keep everything standalone, with vague references and foreshadowing akin to vanilla DLC. There might be one or two exceptions if/when I get to my large-scale mods like Lost on the Desert (that will be years from now). Big in Vegas will be a platform for numerous quests and characters that intersect, as well as gated questlines for the major factions. It will still be standalone, though. Thank you for the kind words - it's encouraging to know that players are still enjoying these mods, and it certainly buttresses my motivation to continue making content, even if it's on a smaller scale than past works. Thank you! 1 Link to comment Share on other sites More sharing options...
SomeRooster Posted January 22 Author Share Posted January 22 Version .85 is ready for testing. I'll be reaching out to testers via PM shortly. If anyone else wants to get on board, let me know. Bear in mind this is an early build, so it will be devoid of VO, LOD and other niceties. Detail will be included in the PM. Link to comment Share on other sites More sharing options...
SomeRooster Posted January 27 Author Share Posted January 27 Voice acting roles are posted! 1 Link to comment Share on other sites More sharing options...
SomeRooster Posted January 28 Author Share Posted January 28 (edited) I want to give a special thanks to the testers. In a short time they've already been instrumental in uncovering bugs, grammatical errors and/or inconsistencies in the narrative. This is profoundly helpful - THANK YOU! Progress: - All content is complete, though I'm editing dialogue and conducting minor rewrites when needed. - Completed LOD - All creatures are voiced, save LeMay, who is about 80% voiced. I should have it finished later tonight. - After LeMay is voiced, I'll get started on Michael's voicework and go from there. If I don't go VO for major roles, I'll get them done in voice-to-voice ASAP. I'm hoping to release the finished project by the end of February. Thank you all for the support! Edited January 28 by SomeRooster Link to comment Share on other sites More sharing options...
Radioactivelad Posted Tuesday at 05:54 PM Share Posted Tuesday at 05:54 PM I'll get some samples to you this weekend. 1 Link to comment Share on other sites More sharing options...
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