Slavebdsm Posted December 6, 2024 Share Posted December 6, 2024 (edited) I would like more mods for reskin weapons. I understand that it is not very justified in the real conditions of the CHZO, where the weapons are basically the same, but it is cool in the 21st century to have a barrel with a color. I also noticed that there are no grenade launchers and shotguns in the game, which were in the trailers, but there are grenades for them. Only one AK with a non-removable barrel. Can anyone comment on this? Aha, I found in the spawner podstvolniki, but in the game they did not meet, maybe in very secluded caches lie. You should also add a mod for cars - now there is even a quest (who did not pass), but there is no car. Edited December 8, 2024 by Slavebdsm Link to comment Share on other sites More sharing options...
Slavebdsm Posted December 10, 2024 Share Posted December 10, 2024 I noticed a lot of problems with the side quests given by merchants. The "no timer and more random quests" mod doesn't help. Can anyone fix this? Link to comment Share on other sites More sharing options...
piraterepublic Posted December 13, 2024 Share Posted December 13, 2024 english subtitles for all non english voices. i like hearing Ukrainian but want to read english. weapon repair kits ( pistol, rifle by calibre) loot screen corpse info -name -faction coupons on corpses, but not a lot. the biggest monsters are too dangerous and hard to kill, it really should not take 50 12 gauge shots to kill anything. ncps loot bodies, but have that loot when they die. most of the stuff i would like modders did for the original series or was in the original series. Link to comment Share on other sites More sharing options...
Ozziyness Posted December 28, 2024 Share Posted December 28, 2024 - We desperartely need a keybind to lower your weapon, not holstering but lowering. and this should act the same as if being holstered. (cool bonus would be to make it a keybind which you hold which also increases your movement speed slightly just like in Ready or Not) - Individual weapon FOV adjustment without messing up the laser... (when I use the flawless widescreen app I can only incease the fov of all weapons instead of a particular weapon and all the laser sights are messed up and missaligned..) Link to comment Share on other sites More sharing options...
hellman86 Posted December 31, 2024 Share Posted December 31, 2024 (edited) Mod idea i think would be good for immersion. When sitting at the camp fire we can eat/drink, or have tunes arleady for you to play the guitar. I like when the day is ending, instead of just hoping in the bed, to sit at the camp fire as the sun goes down. But not being able to do anything while sitting there is a real bummer. Edited December 31, 2024 by hellman86 Link to comment Share on other sites More sharing options...
zezolovsky Posted Thursday at 04:48 PM Share Posted Thursday at 04:48 PM Mod idea: Ironman Mode. The issue I have currently is that there's not really any reason to be cautious or really prepare because if you die, you just reload your save. Where does this hole in the ground go? I can just jump in blindly, if I die no biggie I just reload. Is there a monster in that building? I'll check it out, if it has hard enemies I'll just reload and come in prepared. An ironman mode would be a game you play without reloading from start to finish, which you can already do but it's not really achievable at the moment. The game is not designed that way and there is no way it can be done in one go without dying even once. Even in rookie difficulty there are plenty of ways to insta-die (special anomalies, falls, drowning...). Instead the game should make failure very punishing, but not run ending. Here's what the mod would do: - Simple version: upon death, instead of dying the screen goes to black for a while, and then the player wakes up with low health, all their stuff has been looted (empty inventory) and their equipped gear's is wrecked (minus 50% or 100% condition). - Complex version: a more immersive way would involve maybe having a scripted stalker come to your body, then waking up at the doctors or in the nearest bed, perhaps with a line of dialogue plucked from the game files. Much more complicated to implement I think. Another way of doing it could be like in The Forest. In that game, when the PC first dies, he wakes up captured in a cave hanging upside down, but if he dies again in the next few days it's game over. If he survives for a while then he gets another second chance. Perhaps something similar could be done for Stalker 2. Just my two cents, I think something like that would make the game much more engaging because right now, nothing is ever at stake for the player. I know how to program but I've never modded anything and I wouldn't know where to start with something like this. Link to comment Share on other sites More sharing options...
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