CharmQuark509 Posted November 29 Share Posted November 29 (edited) Gun Mechanics Gun damage and penetration primarily determined by ammo type and barrel length. Stronger bullets priced according to relative effectiveness. Guns degrade slower but gun repair prices are increased. Make most of the pristine guns found in the world at least somewhat damaged. Make all weapon attachments very rare to find in the world (no guaranteed spawns) but certain traders sell them at high prices. Add/Increase stun for enemies when shot. Mutants and Anomalies Some mutants have far too much damage resistance (ex. Bloodsuckers), this should be reduced. (Hopefully fixed in Patch 1.0.1) Make Bloodsuckers much less common, at least in the south. Deadly Anomalies. Shorter anomaly "recharge" time. Remove anomaly warning beeps Increased damage (mainly the gravitational anomalies, not sure if the rest need it). Economy and Looting Economy difficulty options. Higher purchasing prices. Reduced sell prices. Consumables made MUCH less common, enough that you would need to actually buy some on occasion. Scavenging should be supplemental not your main source of anything and everything. Make most armor severely damaged when looted, similar to guns. Player Mechanics Much larger stamina bar but very slow regen. All consumable effects made much slower. Maybe increase total effect to compensate in some cases. Edited November 29 by CharmQuark509 Link to comment Share on other sites More sharing options...
Recommended Posts