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Hardcore and Realism Re-balance Suggestions


CharmQuark509

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Gun Mechanics

  • Gun damage and penetration primarily determined by ammo type and barrel length.

  • Stronger bullets priced according to relative effectiveness.

  • Guns degrade slower but gun repair prices are increased.

  • Make most of the pristine guns found in the world at least somewhat damaged.

  • Make all weapon attachments very rare to find in the world (no guaranteed spawns) but certain traders sell them at high prices.

  • Add/Increase stun for enemies when shot.

Mutants and Anomalies

  • Some mutants have far too much damage resistance (ex. Bloodsuckers), this should be reduced. (Hopefully fixed in Patch 1.0.1)

  • Make Bloodsuckers much less common, at least in the south.

  • Deadly Anomalies.

    • Shorter anomaly "recharge" time.

    • Remove anomaly warning beeps

    • Increased damage (mainly the gravitational anomalies, not sure if the rest need it).

Economy and Looting

  • Economy difficulty options.

    • Higher purchasing prices.

    • Reduced sell prices.

  • Consumables made MUCH less common, enough that you would need to actually buy some on occasion. Scavenging should be supplemental not your main source of anything and everything.

  • Make most armor severely damaged when looted, similar to guns.

Player Mechanics

  • Much larger stamina bar but very slow regen.

  • All consumable effects made much slower. Maybe increase total effect to compensate in some cases.

Edited by CharmQuark509
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