erowiid Posted December 5, 2024 Share Posted December 5, 2024 (edited) Well I have no idea what I'm doing here, but I've watched countless tutorials and I seem to have everything installed on Mod Organizer 2 such as FNIS Behavior SE, XP Maximum Skeleton Special edition, BodySlide and Outfit Studio (Working and running), COCO Body 3BBB SE Ultimate, and RaceMenu anniversary edition installed. There is a specific preset I downloaded, and I wanted to import that to BodySlide and use it as a preset, but when I use the group manager, I browse the files and cant find the downloaded file for some reason. How do I save an XML file body preset and add it to BodySlider to use in game? I'm new to BodySlide and all of the tutorials I've found are really confusing, is there a guide for dummies or a step by step process to get this done? Seems like when I try to take one step forward I keep taking three steps back and it's giving me a headache, but I want to learn. I have a body loaded from a .nif file into Outfit studio, but when I save the file as a project it doesnt appear in the main presets screen. Can someone help me? Edited December 5, 2024 by erowiid Typed in Mod Manager 2 but it was a typo. Link to comment Share on other sites More sharing options...
weiht68 Posted December 5, 2024 Share Posted December 5, 2024 In my installation is Racemenu with a new character allways using a different preset. How to change this i don't know. Step by step my solution. Download your bodypreset and install. Because this are only Slider settings you only need to have it installed but you don't need to build it like clothes or armor. Important is that you have all you armor/clothing build with zeroed sliders . In my case CBBE 3BA body amazing under "Outfit/body" and zeroed sliders under "preset". Mark build morph beside "Batch build" and batch build. Now is it possible that all your armor and clothing can be used with different preset. To apply the installed preset to the player and/or NPC you use ObodyNG (at any time you want a change in game). In Obody you see every installed preset you see also in BodySlide under preset (not Outfit studio) and you can apply. If you would like to change installed preset's you open bodyslide select your standard body under "Outfit/body" and instead of zeroed slider you select the preset you would like to change (like Revenge body or also the main body you use now). Under "preview" you see the selected body (part) . Change the sliders you want. Beside of "Preset" you see 2 buttons marked with "Save" and "Save as". If you, after you was making changes, press save you are saving directly to the preset you have selected. Better is to use the button Save as because now you can give this preset a new name and apply it with ObodyNG. That's all if you use ObodyNG. Link to comment Share on other sites More sharing options...
scorrp10 Posted December 5, 2024 Share Posted December 5, 2024 If you simply want a preset showing up in BodySlide for certain outfits, first off said preset needs to be in Data\CalienteTools\BodySlide\SliderPresets folder. Vortex simply creates hardlinks into that folder directly. With MO2, you have to make sure that if a mod is supplying a preset, that mod's files need to be part of the virtual file system when BodySlide is running. Or something like that. Now, about Groups in BodySlide. In most cases, when you load a mod that includes BodySlide files, it also includes a group file, indicating to which groups those outfit items belong. Note that same outfit item can belong to multiple groups. The way it works then, if an outfit item belongs to any groups, and you select this item, the only presets available will be the ones enabled for those groups. If you select an item that does not belong to ANY groups, then ALL your installed presets should be available. (you can find those by using 'Choose Groups' and select 'Unassigned') So, if you downloaded a BodySlide preset and properly installed it, and MO2 shows it in your virtual file system under Data\CalienteTools\BodySlide\SliderPresets folder when BodySlide is running, but you do not see this preset in the Preset dropdown, it means currently selected item belongs to groups that are not indicated for this preset. Here is an example: I have DX Celes Rogue armor installed, and it incluides a group file, Celes Rogue.xml: Basically as you can see, all items in this armor set belong to both 'Celes Rogue' group and 'CBBE' group. Being in the 'Celes Rogue' group means I can conveniently select just the items in this set, but being in the CBBE group is more for preset compatibility. <?xml version="1.0" encoding="UTF-8"?> <SliderGroups> <Group name="CBBE"> <Member name="Celes Rogue Bag"/> <Member name="Celes Rogue Belt"/> <Member name="Celes Rogue Boots"/> <Member name="Celes Rogue Cuirass"/> <Member name="Celes Rogue Gloves"/> <Member name="Celes Rogue Skirt"/> <Member name="Celes Rogue Socks"/> <Member name="Celes Rogue Bag (Physics)"/> <Member name="Celes Rogue Cuirass (Physics)"/> <Member name="Celes Rogue Skirt (Physics)"/> <Member name="Celes Rogue Socks (Physics)"/> </Group> <Group name="Celes Rogue"> <Member name="Celes Rogue Bag"/> <Member name="Celes Rogue Belt"/> <Member name="Celes Rogue Boots"/> <Member name="Celes Rogue Cuirass"/> <Member name="Celes Rogue Gloves"/> <Member name="Celes Rogue Skirt"/> <Member name="Celes Rogue Socks"/> <Member name="Celes Rogue Bag (Physics)"/> <Member name="Celes Rogue Cuirass (Physics)"/> <Member name="Celes Rogue Skirt (Physics)"/> <Member name="Celes Rogue Socks (Physics)"/> </Group> </SliderGroups> Now, looking at the 'CT77SE.xml' file in the SliderPresets, you can see that it shows 'CBBE' and 'CBBE Bodies' groups: <?xml version="1.0" encoding="UTF-8"?> <SliderPresets> <Preset name="CT77 SSE" set="CBBE Body Physics"> <Group name="CBBE"/> <Group name="CBBE Bodies"/> <SetSlider name="AppleCheeks" size="big" value="25"/> <SetSlider name="Belly" size="big" value="50"/> <SetSlider name="BigButt" size="big" value="25"/> <SetSlider name="BigTorso" size="big" value="50"/> <SetSlider name="Breasts" size="big" value="100"/> <SetSlider name="Butt" size="big" value="100"/> <SetSlider name="ButtClassic" size="big" value="100"/> <SetSlider name="ButtClassic" size="small" value="100"/> <SetSlider name="CalfSize" size="big" value="100"/> <SetSlider name="ChestDepth" size="big" value="50"/> <SetSlider name="ChubbyArms" size="big" value="50"/> <SetSlider name="ChubbyLegs" size="big" value="50"/> <SetSlider name="LegShapeClassic" size="big" value="50"/> <SetSlider name="Waist" size="big" value="50"/> </Preset> </SliderPresets> And it means that when I have any of the 'Celes Rogue' items selected, this preset (CT77 SSE) will be among available ones, since it includes CBBE group. But if we look at this preset (BHUNP Muscular), you can see that its groups are quite different, and it will not show up when any of the Celes Rogue items are selected. And that is a good thing, since presets made for UNP sliders are not going to work/look good on CBBE outfits. <?xml version="1.0" encoding="UTF-8"?> <SliderPresets> <Preset name="BHUNP Muscular" set="BHUNP 3BBB Advanced Ver 3"> <Group name="BHUNP 3BBB"/> <Group name="UUNP"/> <Group name="UUNP 3BBB"/> <Group name="Unified UNP"/> <SetSlider name="BellyDefine" size="big" value="50"/> <SetSlider name="Biceps" size="big" value="75"/> <SetSlider name="BicepsFemoris" size="big" value="25"/> <SetSlider name="Hamstrings" size="big" value="50"/> <SetSlider name="MuscleAbs" size="big" value="75"/> <SetSlider name="MuscleArms" size="big" value="75"/> <SetSlider name="MuscleButt" size="big" value="100"/> <SetSlider name="MuscleLegs" size="big" value="75"/> <SetSlider name="MusclePecs" size="big" value="75"/> <SetSlider name="RectusAbdominis" size="big" value="50"/> <SetSlider name="RectusFemoris" size="big" value="75"/> <SetSlider name="RectusOuterDetail" size="big" value="50"/> <SetSlider name="Sartorius" size="big" value="75"/> <SetSlider name="VastusLateralis" size="big" value="25"/> <SetSlider name="VastusMedialis" size="big" value="25"/> </Preset> </SliderPresets> In your specific case, it might be that you have COCO Body 3BBB, rather than CBBE 3BA, and the preset you added is for 3BA, not COCO. 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