dizietemblesssma Posted December 7 Share Posted December 7 In Fallout4 there is the OnPlayerTeleport() event, this doesn't just fire on fast travel but also on coc (don't care) and load doors in and out of interior cells, the latter I do care about as I would like to receive an event just from fast travelling using the map and this event is the nearest I can find but is not specific enough. Any suggestions to achieve what I want? diziet Link to comment Share on other sites More sharing options...
LarannKiar Posted December 7 Share Posted December 7 You can register the script for OnPlayerTeleport and OnMenuOpenCloseEvent, start a short timer in OnMenuOpenCloseEvent when the PipBoyMenu closes. If OnPlayerTeleport is received before the timer expires it's probably a Fast Travel event. Link to comment Share on other sites More sharing options...
SKKmods Posted December 7 Share Posted December 7 (3) With fast travel fee enabled, if the player uses an internal/external load door within 1 second of closing the PipBoy that will be detected as fast travel and charged. Slow down. Link to comment Share on other sites More sharing options...
dizietemblesssma Posted December 8 Author Share Posted December 8 @LarannKiarThat's a cwl idea, I'll test it out. Thanks @SKKmodsI just looked at the decompilation of your utility fasttravel script, Setting a bool for travel that only applies when the pipboy is open is cwl:) I hope you don't mind if I steal that idea for my mod? diziet Link to comment Share on other sites More sharing options...
SKKmods Posted December 9 Share Posted December 9 No problem, several folks figured out that method independently in their solutions. Link to comment Share on other sites More sharing options...
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