Ophiucus68 Posted December 9, 2024 Share Posted December 9, 2024 So, I have noticed that if I try to have a surplus of corn, mutfruit, and tatos for making adhesive, I will hit a point where no matter how much corn or tatos I plant, the surplus stalls then plummets like I hit some sort of cap in the script and it begins to calculate it wrong like a weird y2k bug. Reading up on this, I find that settlers eat tatos first, then go down the list by veggie ID numbers but nothing on production caps except that somehow the number of settlers increases it. What I have done in the past is have every settlement produce a small excess of crops and have three big farms that produce 50-60 combined crops. Should I concentrate on useful crops only and ignore carrots and gourds? If so....why are they there? Link to comment Share on other sites More sharing options...
AndalayBay Posted December 9, 2024 Share Posted December 9, 2024 Both are used in recipes and you’ll automatically have access to the surplus if you’re cooking at one of your settlements. I have them all connected by supply lines so I never have to haul veggies around. Link to comment Share on other sites More sharing options...
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