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Crops Question (aka Production cap bug and what's the point of carrots)


Ophiucus68

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So, I have noticed that if I try to have a surplus of corn, mutfruit, and tatos for making adhesive, I will hit a point where no matter how much corn or tatos I plant, the surplus stalls then plummets like I hit some sort of cap in the script and it begins to calculate it wrong like a weird y2k bug.

Reading up on this, I find that settlers eat tatos first, then go down the list by veggie ID numbers but nothing on production caps except that somehow the number of settlers increases it.

What I have done in the past is have every settlement produce a small excess of crops and have three big farms that produce 50-60 combined crops.

Should I concentrate on useful crops only and ignore carrots and gourds? If so....why are they there?

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