projectEver Posted December 13 Share Posted December 13 Hi everyone, after a very long break from FO4, I'd like to set up a modded game once again. I've been using mods whenever a game was modable for 20 years, so I would like to do so once more. Unfortunately, I no longer have so much free time and I can no longer browse the files sections for days and weeks, tweaking and finetuning my modlist. I know "collections" are a thing now but I'm old fashioned and not ready to go for the all-inclusive-package. I would rather hand pick the mods I install, check for compatibility issues myself. But at the same time, the amount of available mods is overwhelming. So I was hoping, that folks here who are a lot more active in the modding scene, might be able to give me some recommendations for mods. When I first played the game unmodded just after release, I made a list with things I wanted to change, once the modding tools were available: 1) Realistic Needs: I guess I can just use Survival mode for that, correct? Or would you strongly recommend a mod instead? 2) Mods for Settlements: Better Settler asignment (see who is asigned to what, asign a settler to a specific bed, see what settler is running which suppy line): Back when I played, people gave settlers different outfits to be able to know their role, but I'm hoping there is a more elaborate way now, maybe also a way to name settlers (Farmer Bob, Supplier Jane, ...) if nothing else is possible more animals at settlements (dogs, brahmin) Catch wild Brahmin for your settlements Families or at least children in settlements (as recruitable settlers): I found this mod (https://www.nexusmods.com/fallout4/mods/16000), is that recommended? Old people as settlers (not in abundance, that would be immersion breaking, but some people should survive to an old age) Minutemen settlers for The Castle 3) Inventory Management a keyring to reduce inventory cluttering (and other was to minimize inventory clutter) 4) the ability to send companions to their default (starting) location instead a settlement 5) More newspaper articles from Piper: I found this mod (https://www.nexusmods.com/fallout4/mods/21829) to restore cut content, but apart from that only face reworks 6) No more raiders spawning in Hangman's Alley or ghouls in Croup Manor (maybe those are fixed by the Unofficial FO4 patch?) 7) A mod that will allow me to bring down the institute with one faction (Railroad or Brotherhood), but have the Minutemen run the Commonwealth. Back when I looked for such a mod a few years back, there was none available, but maybe that has changed? Those were things that annoyed me, when I first played the game and I'd love to have them changed. I realize, that there are thousands of other mods to improve the FO4 expercience by now, but I'd settle for the bare minimum of removing those pet peeves of mine. If you want to recommend something however, feel free to do so. I appreciate all suggestions and recommendations. Thank you in advance! Link to comment Share on other sites More sharing options...
AndalayBay Posted December 14 Share Posted December 14 I can help with one of those! 9 hours ago, projectEver said: the ability to send companions to their default (starting) location instead a settlement https://www.nexusmods.com/fallout4/mods/10029 I'm playing the "next gen" version and I think some of that stuff has been fixed or added, like trapping animals for settlements. I don't think anything has changed regarding settlers, unfortunately. I wish there was a way to manage them better. I'm using Fall UI, but my inventory is still rather cluttered. At least keys are put in their own category. Link to comment Share on other sites More sharing options...
projectEver Posted December 14 Author Share Posted December 14 Great, thank you so much! I'll be sure to use that mod for companion dismissal back to their homes. I'll also check out FallUI, even if it's not the perfect decluttering mod, every little bit helps. Also thank you very much for your idea regarding the "next gen" version. My game also got updated when I started Steam and only later did I realize that maybe I should have done some reseach if I even wanted that upgrade. But I'm hoping stuff like F4SE will have been updated and if there have been fixes and additions like the ones you mentioned, that is well worth it. A shame about settler management though. That is really one of the main issues preventing me to engage with the settlement building system. But you have been very helpful, thank you very much for those recommendations! If anyone else has any hints or tipps, I'm of course still glad for any advice. Link to comment Share on other sites More sharing options...
AndalayBay Posted December 14 Share Posted December 14 (edited) I've had no issues except a bit of slow loading with NG. I use High FPS Physics Fix for that and it's been a breeze. Ironically I'm not limiting my FPS. And yes, F4SE has been updated. I also recommend the Unofficial Patch. Here's my package list from Wrye Bash. That's everything I'm using. If the archives don't have numbers in the name, they are from Bethesda.net. I subscribed and then repackaged them so I could install with Wrye Bash. I do use the Rebuild Collection which won't be to everyone's taste. Spoiler BAIN Packages: 000 - ==Game Tweaks== ++ 001 - AIO SettlementSolution v1.1-6304-1-1.7z (F6BE65A8) (Installed) ++ 002 - Clean Barns Painted-18882-0-2-0.7z (30AE25BF) (Installed) ++ 003 - Clean Warehouses-19838-0-1-0.7z (6208A088) (Installed) ++ 004 - Collectibles Helper-88264-1-0-3-1730693145.zip (935E3D07) (Installed) ++ 005 - Companions Go Home - Reset Home-51578-2-1620404692.7z (8B999AC6) (Installed) ++ 006 - Companion Infinite Ammo - SINGLE-6233-1-3.zip (F0370C76) (Installed) ++ 007 - ConfigurableMinutemenRadiantQuestLimits 2.41 Installer-39575-2-41-1643875785.zip (5994CF24) (Installed) ++ 008 - Discover Nearby Collectibe Items - ESL-71704-1-3-1685903451.zip (E9036512) (Installed) ++ 009 - DisplayCellFormIDs.esp v2.51-14145-2-51-1548577386.zip (5F555183) (Installed) ++ 010 - Dogmeat Follow Behind-79543-1-1710147746.7z (72E425EF) (Installed) ++ 011 - Mirelurk Eggs Sweep-89227-1-0-1731516072.zip (162824AA) (Installed) ++ 012 - NixGen-RemnantsEnclave.7z (59B1DCC0) (Installed) ++ 013 - PRP Resources-46403-74-14-1727810755.7z (22AD4EC3) (Installed) ++ 014 - PRP Plugins NG-46403-74-17-1732651953.7z (57B06D4F) (Installed) ++ 015 - Settler and Companion Dialogue Overhaul-41785-1-01-1607796844.zip (9B5718F4) (Installed) ++ 016 - ShaunGoesToBed_1.3-78318-1-3-1707086774.7z (DBE97E8A) (Installed) ++ 017 - Vault-88 Sandbox Fix-77411-1-00-1704891426.zip (C8058F19) (Installed) 018 - ==New Items== ++ 019 - 1. BFM - BA2 - ESL-87843-1-0-1726941969.7z (CD59B0F6) (Installed) ++ 020 - 1. CD Index - BA2 - ESL-89093-1-0-1731231014.7z (E5896501) (Installed) ++ 021 - Creative Clutter.7z (9A1B68F5) (Installed) ++ 022 - Orphan's Beds-35409-1-2-1593364474.zip (B87F3821) (Installed) ++ 023 - Vault Dweller's Survival Guide - BA2-85105-1-0-1719389646.7z (B182B27D) (Installed) 024 - ==Unofficial Patches== ++ 025 - Unofficial Fallout 4 Patch-4598-2-1-7-1727752409.7z (AFE42FEC) (Installed) 026 - ==UI== ++ 027 - FallUI - Icon Library-60579-1-0-1652975967.rar (12B4DD3A) (Installed) ++ 028 - FIS - The NEW FallUI Item Sorter-60580-2-1-1654350813.rar (1EDF8BCC) (Installed) ++ 029 - FallUI - Inventory-48758-2-2-1-1666954336.rar (B790C61E) (Installed) ++ 030 - Angel_Basic_Food_Categories-88988-1-1-1731221023.7z (550D6BCE) (Installed) ++ 031 - HUDFramework 1.0f-20309-1-0f.zip (67A7D617) (Installed) ++ 032 - FallUI - HUD-51813-1-7-1-1668637124.rar (261F1068) (Installed) ++ 033 - FallUI - Workbench-49300-1-4-1-r2-1667395902.rar (09968D6E) (Installed) ++ 034 - FallUI - Map-49920-2-1-1652891829.rar (93CA076C) (Installed) 035 - ==City Expansion== 036 - ==Settlements== ++ 037 - Transfer Settlements v2.18 (next-gen)-22442-2-18-1726750626.rar (80C4A481) (Installed) ++ 038 - Humble Beginnings for Mod Manager-57049-1-1-1641167077.7z (924EDD67) (Installed) ++ 039 - FFV-20 - Vault 88-65001-1-0-1665605728.zip (9C6A6F15) (Installed) ++ 040 - The Rebuild Collection - Shared Resources-80606-2-7-1715630011.7z (C2782FAF) (Installed) ++ 041 - Rebuild Bunker Hill-80999-3-0-1714276069.7z (3B49A43B) (Installed) ++ 042 - Rebuild Coastal Cottage-79245-3-0-1714353697.7z (8D03D425) (Installed) ++ 043 - Rebuild County Crossing-71765-3-0-1714358105.7z (427AFA5A) (Installed) ++ 044 - Rebuild Dalton Farm-72734-3-0-4-1714742198.7z (D89FDDB2) (Installed) ++ 045 - Rebuild Dalton Farm - Furnished-72734-3-0-3-1714682050.7z (A324CFC8) (Installed) ++ 046 - Rebuild Echo Lake Lumber-73143-3-0-1714659717.7z (653B1262) (Installed) ++ 047 - Rebuild Graygarden-79314-3-0-1714357710.7z (3C4762D3) (Installed) ++ 048 - Rebuild Greentop Nursery-70815-3-0-1714417021.7z (6AEA6ECB) (Installed) ++ 049 - Rebuild Longfellow's Cabin-72688-3-0-1-1714659568.7z (4D522488) (Installed) ++ 050 - Rebuild National Park Visitor's Center-72793-3-0-1714659677.7z (D7BF882B) (Installed) ++ 051 - Rebuild Nordhagen Beach-79277-3-0-1714489377.7z (228A2E04) (Installed) ++ 052 - Rebuild Nuka-World Red Rocket-73168-3-1-1714962338.7z (B54E1376) (Installed) ++ 053 - Rebuild Oberland Station-71768-3-0-1-1714571114.7z (3DF89854) (Installed) ++ 054 - Rebuild Oberland Station - Alt Switching Station-71768-3-0-1714488141.7z (4E0D4B76) (Installed) ++ 055 - Rebuild Red Rocket-71654-3-0-1714175838.7z (75FE5D64) (Installed) ++ 056 - Rebuild Sanctuary-70642-3-4-1715015715.7z (AB557987) (Installed) ++ 057 - Rebuild Starlight-72030-3-0-1714511963.7z (899767E0) (Installed) ++ 058 - Rebuild Sunshine Tidings-71925-3-0-1714422646.7z (B16D3670) (Installed) ++ 059 - Rebuild Taffington Boathouse-70993-3-0-1714515906.7z (B03266A5) (Installed) ++ 060 - Rebuild Tenpines Bluff-71145-3-0-1-1714673075.7z (6649DB64) (Installed) ++ 061 - Rebuild The Castle-71201-3-1-1715016023.7z (E3BD154B) (Installed) ++ 062 - Rebuild The Slog-79486-3-0-1714506822.7z (163BCE56) (Installed) ++ 063 - Rebuild Warwick Homestead-79487-3-0-1714515965.7z (6A423D3A) (Installed) 064 - ==Texture Replacers== ++ 065 - 1. Covert Ops Manual - Complete - BA2 - ESL-53012-1-01-1731082179.7z (51076D1A) (Installed) ++ 066 - 1. MM - Magazine Retexture - Complete - BA2-81326-1-0-1714151358.7z (151843CD) (Installed) ++ 067 - Nuka-World Recipe Book Retexture - BA2 - ESL-87511-1-0-1725836940.7z (AE9DE467) (Installed) ++ 068 - 3. Display Rack Support - ESL-87511-1-0-1725844945.7z (BC655D35) (Installed) ++ 069 - Total Hack - No Blood - Magazine Retexture-50253-1-01b-1614386549.7z (EA662104) (Installed) 070 - ==F4SE== ++ 071 - High FPS Physics Fix-44798-0-8-10-1715705195.zip (E6D991D7) (Installed) ++ 072 - Mod Configuration Menu 1.40 BETA 2-21497-1-40-BETA2-1715646081.zip (DBF2CFD6) (Installed) ++ 073 - Place.7z (1AEB188E) (Installed) ++ 074 - Weapon Debris Crash Fix-48078-1-3-1714835670.zip (9F6D56A1) (Installed) ++ 075 - Workshop Framework-35004-2-4-3-1729702290.zip (5E0F3E68) (Installed) 076 - ==Last== I am using Place Everywhere, which I had to repackage for BAIN. Edited December 14 by AndalayBay Link to comment Share on other sites More sharing options...
fraquar Posted December 14 Share Posted December 14 Mods for settlers/settlements? Look at SKK's mods and Kinggath's mods. Odds are most of what you are looking for is there. I don't do settlements, but if I did that is exactly where I'd head first. FallUI is about the best there is with trying to reduce the clutter - but at the end of the day a hoarding game means inventory clutter (at least temporarily) anyway. ---- Note: You do not need a mod to send a companion back to their origin location. Just dismiss them and press enter - don't select one of your settlements. This only works as far as I know if you haven't already previously sent them to somewhere else. Link to comment Share on other sites More sharing options...
AndalayBay Posted December 15 Share Posted December 15 6 hours ago, fraquar said: Just dismiss them and press enter - don't select one of your settlements. This only works as far as I know if you haven't already previously sent them to somewhere else. Yes, that's correct. I'm pretty sure the mod explains that as well. I had accidentally sent one of my companions to Sanctuary and wanted to be able to send him home. Companions Go Home fixes that. Link to comment Share on other sites More sharing options...
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