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Dialog fun....


HeyYou

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Since the latest update, I have a few NPCs that have buggy dialog. Andreja is one, I didn't get her speech when first meeting her at the mine, but, later, when I tried to talk to her, I got two conversations at once.... Other NPC's have also had overlapping convos, all of their dialog lines play at once, overlapping each other. I don't have any mods that affect dialog, that I am aware of..... Anyone else seein' this?

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21 minutes ago, franebleu said:

Read about this somewhere, I think I remember Larannkiar managed to fix that in Starfield Engine Fixes

The Actor Background Process Patches (part of the optional feature Engine Load Optimizations of Starfield Engine Fixes) had some sort of conflict with mods that affected companion AI.

I added the Compatibility Mode in v5.5 and haven't received reports about this issue since.

See bEngineLoadOptimizerActorBackgroundProcessPatchesCompatibilityMode. (It's still the longest setting but this was the only way to keep the setting names consistent).

It could be caused by something else as v5.5 was released in October for v1.14.70.

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Just had the same issue when doing the Freestar questline and talking to Paxton Hull. All his lines overlapped with Sarah's. Have now set the above stated line to '1'.  Reloaded a save from before talking to Paxton and worked fine. Havent got Andreja yet, so will see if that works. I also did get some overlap here and there if I do remember.  Thanks for pointing this one out for me.

 

Cheers!

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