Meandmine Posted December 15 Share Posted December 15 This is technically two different mods that would work in conjunction, and I'm wondering how hard they would be to implement. First I should say that the inspiration for this idea is making Assassin not completely useless in fights where combat is initiated without a chance for surprise. My initial thought was allow Assassin to trigger surprise during combat, via attacking while hiding or something similar. But surprise in BG3 (and DnD5e) is extremely OP, so I didn't want to do that without nerfing surprise itself. So the first mod, inspired by the DnD2024 rules, would be making surprise give disadvantage on the next attack roll or for the first turn. With my limited understanding of modding, that seems pretty simple; you'd just be modifying an existing game mechanic from "no reactions or actions" to "disadvantage for 1 turn". The second, and harder, mod would be to give Assassin some way to trigger it during combat. Ideally I'd want something that counts as Surprise for the assassin, but not the rest of the party, so the assassin gets their crits, but the enemy is not affected unless they try to attack the assassin themselves (disadvantage vs the assassin only), but that would require a 2nd version of surprise, I'm assuming. Any more experienced modders that could weigh in on how hard both of those versions would be? Link to comment Share on other sites More sharing options...
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