ALKay92 Posted December 15, 2024 Share Posted December 15, 2024 Hello everyone, I’ve been working on a test settlement for the "Min00" quest (When Freedom Calls) in Concord. I’ve set up the necessary scripts for the workshop quest, ensuring the workshop only unlocks after reaching a certain stage of the quest. Additionally, I made sure the quest to unlock the workshop doesn’t begin until "Min00" is completed. Everything seemed to work fine during testing, including in-game checks. What I expect is for the settlement to be unlocked and owned by the player only after the "Min00" quest reaches stage 1000 or is fully completed. The Issue: While the settlement registers correctly and the quest behaves as intended, there’s a persistent problem. Before "Min00" even starts, I can interact with the settlement workshop and begin building. However, the player doesn’t actually own the workshop at this point (I tried to check while using the Workshop Framework’s "Set Ownership" option). Once "Min00" is completed, the workshop instead displays the message: "You can't use this workshop yet." What I’ve Tried: 1. Added a trigger box with a script to detect the player and ensure the workshop remains non-interactable and unowned until both "Min00" and the workshop registration are completed. 2. Tested and adjusted the scripts multiple times, tweaking quest stages and fragments. 3. Added additional fragments to reinforce ownership conditions. The Persisting Problem: Despite these measures, the issue remains: - Before "Min00" starts: You can build in the workshop (even though ownership is not established, and happiness defaults to 50). - After "Min00" is completed: The workshop becomes unusable, showing the "You can't use this workshop yet" message. I’ve been troubleshooting this for a while now and can’t seem to pinpoint the root cause. If anyone has experience with similar issues or insight into what might be going wrong, I’d be incredibly grateful for your advice or suggestions. Link to comment Share on other sites More sharing options...
Glitchfinder Posted December 15, 2024 Share Posted December 15, 2024 Are you testing while in god mode? Workshops respond to god mode with two specific behavior changes: Inventory is treated as having 999 of every resource for the purposes of crafting and building Ownership is ignored when opening the workshop via the hotkey rather than the workbench That second one is important - it means that while in god mode you can build in workshops you don't own, so long as you use the hotkey (default V) to open the workshop menu rather than trying to open it from the workbench. It would not fix all issues you've described, but it would explain some of the anomalous behavior you're running into. Link to comment Share on other sites More sharing options...
ALKay92 Posted December 15, 2024 Author Share Posted December 15, 2024 Yes, I tested both with god mode and without it, and the results are the same. There might be an issue with the scripts or how the quest stages and fragments are set up. Theoretically, everything should work as intended, but what’s puzzling is that the workshop is accessible before completing the quest, yet becomes unusable afterward. Aside from adding the workshop settlement package, here’s a brief example of how I set up the quests and scripts: First Quest Setup: The initial quest is designed to unlock the workshop after completing min00. In the script, the workshop is initially set to be disabled and marked as unowned until Min00Quest reaches stage 1000/Completed. Quest Fragments: In the fragments, I added a script that marks this quest as completed once min00 is finished. This same script also initializes and registers the WorkshopRegisterQuest to ensure the workshop becomes functional. Link to comment Share on other sites More sharing options...
Recommended Posts