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How to even start modding?


necramonium

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Before you can even start, you gonna need all the requisite software/programs... a good editor, conversion or packing/unpacking tool for .pak files and for .utoc/.uasset files, a compare/merge tool, tools to get your structure mapping and AES key, an archive explorer tool for viewing, selecting, and extracting the files/assets you want to modify, and installed any dependencies those tools require to run.

Things to look at are Notepad ++, FModel, RePak Tool, UnrealPakTool, UE4SS, AES Dumpster, S2HOCMM, and UnrealReZen. Also, make sure you have and are up to date with dependencies like WinMerge and .NET.

It's not really hard to do, the trouble comes in knowing what the devs intended for ambiguously and similarly, and obscurely names values to do, as well as which values are deprecated and no longer apply due to being superseded by another file, as well as whether raising or lowering a value gives the desired or undesired effect. This is where the trouble comes in. You can look up any old guide, and not JUST for S2. There are a lot of resources out there for UE5, but what you can't find is clarification on what exactly the devs meant with their name of a certain modifier.

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