necramonium Posted December 23, 2024 Share Posted December 23, 2024 Mods are popping up left and right for this game, but i can't find a single tutorial on how to start modding on this game. There was one i remember about two weeks ago posted on nexusmods and it's gone now. How do i even start? Link to comment Share on other sites More sharing options...
Fruchu2k Posted December 24, 2024 Share Posted December 24, 2024 I would like to know it too. I know how to unpacking pak files and changing values in cfg files, but this is just the basics of basic stuff you could do. Link to comment Share on other sites More sharing options...
Hairymouse Posted December 28, 2024 Share Posted December 28, 2024 Before you can even start, you gonna need all the requisite software/programs... a good editor, conversion or packing/unpacking tool for .pak files and for .utoc/.uasset files, a compare/merge tool, tools to get your structure mapping and AES key, an archive explorer tool for viewing, selecting, and extracting the files/assets you want to modify, and installed any dependencies those tools require to run. Things to look at are Notepad ++, FModel, RePak Tool, UnrealPakTool, UE4SS, AES Dumpster, S2HOCMM, and UnrealReZen. Also, make sure you have and are up to date with dependencies like WinMerge and .NET. It's not really hard to do, the trouble comes in knowing what the devs intended for ambiguously and similarly, and obscurely names values to do, as well as which values are deprecated and no longer apply due to being superseded by another file, as well as whether raising or lowering a value gives the desired or undesired effect. This is where the trouble comes in. You can look up any old guide, and not JUST for S2. There are a lot of resources out there for UE5, but what you can't find is clarification on what exactly the devs meant with their name of a certain modifier. Link to comment Share on other sites More sharing options...
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