Hairymouse Posted December 27, 2024 Share Posted December 27, 2024 (edited) EffectiveFireDistanceMin EffectiveFireDistanceMax FireDistanceDropOff MinBulletDistanceDamageModifier DistanceDropOffLength BulletDropLength BulletDropHeight BaseComfort FireLoudness Accuracy DispersionRadius So, for "EffectiveFireDistanceMin/EffectiveFireDistanceMax", they are always the same value, and have SOMETHING to actually do with the recoil. There is a dev note in the code saying it's best to keep them the same to avoid recoil jumps. I thought it was the min/max distance a bullet went before despawning, but apparently not. For "FireDistanceDropoff", I assumed it was the point where the bullet reached the "MinBulletDistanceDamageModifier" (or the lowest damage value the projectile damage can drop to). However, there is also the "DistanceDropOffLength", which is usually much closer or the same as "EffectiveFireDistance" modifiers, so that's pretty confusing. Then you have "BulletDropLength" and "BulletDropHeight". I was guessing that BulletDropHeight * BulletDropLength would give you the given amount of drop at any specific point, but the values of these settings don't seem to make any sense. For example, the M10 has an EffectiveFireDistance min/max and a DistanceDropOffLength of 1000.0, but it's BulletDropLength value is 4500.0? And speaking of these values, what in the world is the unit being used? Yds/m make no sense given the value numbers, and in/cm are way too short. It would be easier to maybe figure this out if I knew what weird unit was being used, and its equivalent length. With "Accuracy" and "DispersionRadius", my guess is that Accuracy is how random the shot placement will be, and the "DispersionRadius" is the max value the bullets can be from one extreme to the other at a set distance? I dunno for sure, though. "BaseComfort" and "FireLoudness" have to do with NPC detection of shots. FireLoudness seems pretty obvious, but not BaseComfort... I believe I saw SOMEWHERE in the code that "BaseComfort" had nothing to do with detecting the shots, but with the amount/loudness of noise coming from the player character moving while having that weapon equipped. ANYWAYS... I'd really appreciate some clarification, as I'm really hung up on my mod the more I think about it, and feel like I'm not properly interpreting these modifiers to correctly balance it. So, I've basically been brought to a halt, and it's not like you can just google the answer, lol. Thanks! Edited December 28, 2024 by Hairymouse clean up Link to comment Share on other sites More sharing options...
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