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Unique enemy weapon


MitchTheStitch

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Anyone know under what category or maybe even the name for the feral ghoul reavers flesh grenade or something similar? 

Trying to get my Radiation mod to let the player get the ability when the disease is high enough but I can't seem to find it anywhere in FNV or FO3 to figure it out.

I've checked through the G.E.C.K. and Fnvedit for two days now. I'd hate to have to build from scratch instead of simply calling on an already included asset

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In Fallout 3, they are DLC weapons. There are two of them:

DLC03GhoulGrenade

DLC04GhoulGrenade

They are both 1 handed thrown weapons, but they are under DLC03 and DLC04 respectively in the GECK since they are DLC weapons.

I don't see them anywhere in the Fallout New Vegas GECK. They aren't in either the DLC03 or DLC04 weapons. I don't know if the assets are in the BSA files or not.

Feral ghoul reavers in FNV don't have the weapon. They are basically nerfed so that they aren't significantly different than regular feral ghouls.

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22 hours ago, madmongo said:

In Fallout 3, they are DLC weapons. There are two of them:

DLC03GhoulGrenade

DLC04GhoulGrenade

They are both 1 handed thrown weapons, but they are under DLC03 and DLC04 respectively in the GECK since they are DLC weapons.

I don't see them anywhere in the Fallout New Vegas GECK. They aren't in either the DLC03 or DLC04 weapons. I don't know if the assets are in the BSA files or not.

Feral ghoul reavers in FNV don't have the weapon. They are basically nerfed so that they aren't significantly different than regular feral ghouls.

So yeah, I found it but now the issue is that for some reason the script to add the item to the player isn't working correctly lol even though I've checked the ids and everything so i got from one rabbit hole to another.

I was able to call on it using the TTW mod that adds FO3 and its assets as a DLC, to which DLC03 and DLC04 ghoul grenades both show when checking the filter, so I know they are in there somewhere.

 

Here are the scripts in HotLoader  .gek form if anybody would ever want to take a look and a link to the mod so y'all can see what I'm going for 

https://www.nexusmods.com/newvegas/mods/90401

ReaverGrenadeAddRemoveEffect.gek ReaverGrenadeRadChecker.gek

Edited by MitchTheStitch
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12 hours ago, sullyvanj93 said:

I don't have FO3 geck installed currently, but I wonder if they ever bothered to make 1st person animations for it, since it wasn't ever intended as a player-used weapon

Well it would use the third person one if you are using enhance camera mod which I have on there. 

 

Also is the FO3 G.E.C.K. identical to the NV one or are the different in any way? I haven't ever tried anything in the one for FO3 really

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22 hours ago, MitchTheStitch said:

Also is the FO3 G.E.C.K. identical to the NV one or are the different in any way? I haven't ever tried anything in the one for FO3 really

There are a few minor changes, but they are very similar overall. If you are used to the FNV GECK you won't have any difficulty with the FO3 GECK.

The changes are more significant if you go back to the Oblivion Construction Set. Navmeshing is completely different. Things have an upper body and a lower body (they eliminated the lower body which is why everything in FO3/FNV uses upper body). Navigating around is a bit more clunky. There's no filtering, so if you are looking for a specific weapon or piece of clothing or armor, you have to scroll through the entire list. If you only have experience with the FNV GECK, the Oblivion Construction Set will seem clunky and limited, but while some things like navmeshing might confuse you, you'll mostly be able to get around and do whatever you want to do.

And if you go forward to the Skyrim Creation Kit, there are a LOT more changes there. They didn't create a whole new game engine for Skyrim, but they did make so many changes to it that you'll have a lot to learn if all you are familiar with is the FNV GECK. Going from Skyrim to Fallout 4 isn't too difficult though.

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