MirandaKusland Posted January 4 Share Posted January 4 I want to change the body texture to a fabric/chainmail texture, but no matter what I do, in the game the armor looks like it's on a naked body. I rewrote the paths for textures in NIF, assigned the desired texture through the editor - the result is unchanged. In addition, I would like to combine the armor, choker, liggens and skirt into one armor. But the editor stubbornly refuses to use these models together. Link to comment Share on other sites More sharing options...
xkkmEl Posted January 4 Share Posted January 4 3 hours ago, MirandaKusland said: In addition, I would like to combine the armor, choker, liggens and skirt into one armor. But the editor stubbornly refuses to use these models together. That likely is because of a body slot mismatch between the Armor and its component AddOns. Link to comment Share on other sites More sharing options...
MirandaKusland Posted January 4 Author Share Posted January 4 (edited) 7 hours ago, xkkmEl said: That likely is because of a body slot mismatch between the Armor and its component AddOns. Then how to achieve compliance? Edited January 4 by MirandaKusland Link to comment Share on other sites More sharing options...
scorrp10 Posted January 4 Share Posted January 4 No, this is because body mesh shader type is "skin shader". Game will replace its textures with character's skin texture set. You need to set it to Default (or Environment Map if you plan to use a cubemap) 1 Link to comment Share on other sites More sharing options...
MirandaKusland Posted January 4 Author Share Posted January 4 1 hour ago, scorrp10 said: No, this is because body mesh shader type is "skin shader". Game will replace its textures with character's skin texture set. You need to set it to Default (or Environment Map if you plan to use a cubemap) I set the value to Environment Map, and the game started to crash when putting on armor. If you set the default value, the skin is still displayed. Link to comment Share on other sites More sharing options...
scorrp10 Posted January 5 Share Posted January 5 I am away from my Skyrim PC these days but likely some of the flags on the body mesh are wrong, need to be checked in NifScope. Exactly which version of the armor (mod link) are you trying to change? And exactly which file(s) within the mod are you editing? 1 Link to comment Share on other sites More sharing options...
scorrp10 Posted January 5 Share Posted January 5 About combining pieces: assuming you are using a version that already includes BodySlide files. You: Start Outfit Studio Load the primary outfit piece(the one that includes the body mesh, typically chest). Note the list of meshes on the right. Go File - Add project - select one of pieces you wish to add (i.e. choker). In the import dialog, make sure that merge sliders is checked. For all the new meshes that got added in step 3, click on each mesh, switch to 'Partitions' tab, change partition to 32(Body), click Apply. Do the same for other pieces you wish to combine. Save the outfit. Consider saving it under different name, and using a different shape data file so it does not overwrite the original BodySlide files. You can leave the 'target' file the same if you just want to replace the in-game chest item with it. Or specify a new one if you want to edit the .esp to add it as a new game item. Then, you need to use BodySlide to build your new saved outfit. That will produce actual game-usable meshes. 2 Link to comment Share on other sites More sharing options...
MirandaKusland Posted January 5 Author Share Posted January 5 (edited) Thank you very much, everything worked out for me. Edited January 5 by MirandaKusland Link to comment Share on other sites More sharing options...
EverettTate Posted January 10 Share Posted January 10 Thanks for uploading. Link to comment Share on other sites More sharing options...
AloraRivera Posted January 10 Share Posted January 10 (edited) On 1/5/2025 at 9:21 PM, scorrp10 said: About combining pieces: assuming you are using a version that already includes BodySlide files. You: Start Outfit Studio Load the primary outfit piece(the one that includes the body mesh, typically chest). Note the list of meshes on the right. Go File - Add project - select one of pieces you wish to add (i.e. choker). In the import dialog, make sure that merge sliders is checked. For all the new meshes that got added in step 3, click on each mesh, switch to 'Partitions' tab, change partition to 32(Body), click Apply. Do the same for other pieces you wish to combine. Save the outfit. Consider saving it under different name, and using a different shape data file so it does not overwrite the original BodySlide files. You can leave the 'target' file the same if you just want to replace the in-game chest item with it. Or specify a new one if you want to edit the .esp to add it as a new game item. Then, you need to use BodySlide to build your new saved outfit. That will produce actual game-usable meshes. To resolve the texture issue, ensure the body mesh shader type is set to "Default" or "Environment Map" instead of "Skin Shader." This prevents the game from replacing the armor's textures with the character's skin textures. Academized https://academized.com provided me with top-notch support when I needed it the most. My coursework was detailed and complex, but their expert writers managed it perfectly. The finished product was well-researched, properly formatted, and exactly what I needed to secure good grades. The service is affordable, and the staff is extremely helpful. I can’t thank Academized enough for their assistance and will continue to rely on them for future assignments! Thank you so much, you saved my day. Edit: I did as you said and it solved my issue. Edited January 21 by AloraRivera Link to comment Share on other sites More sharing options...
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