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Daedric Reaper Armor Upgrade


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I want to change the body texture to a fabric/chainmail texture, but no matter what I do, in the game the armor looks like it's on a naked body. I rewrote the paths for textures in NIF, assigned the desired texture through the editor - the result is unchanged. In addition, I would like to combine the armor, choker, liggens and skirt into one armor. But the editor stubbornly refuses to use these models together.

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3 hours ago, MirandaKusland said:

In addition, I would like to combine the armor, choker, liggens and skirt into one armor. But the editor stubbornly refuses to use these models together.

That likely is because of a body slot mismatch between the Armor and its component AddOns.

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No, this is because body mesh shader type is "skin shader".  Game will replace its textures with character's skin texture set.

You need to set it to Default (or Environment Map if you plan to use a cubemap)

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1 hour ago, scorrp10 said:

No, this is because body mesh shader type is "skin shader".  Game will replace its textures with character's skin texture set.

You need to set it to Default (or Environment Map if you plan to use a cubemap)

I set the value to Environment Map, and the game started to crash when putting on armor. If you set the default value, the skin is still displayed.

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I am away from my Skyrim PC these days but likely some of the flags on the body mesh are wrong, need to be checked in NifScope.  Exactly which version of the armor (mod link) are you trying to change?

And exactly which file(s) within the mod are you editing?

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About combining pieces:  assuming you are using a version that already includes BodySlide files.    You:

  1. Start Outfit Studio
  2. Load the primary outfit piece(the one that includes the body mesh, typically chest).   Note the list of meshes on the right.   
  3. Go File - Add project - select one of pieces you wish to add (i.e. choker).   In the import dialog, make sure that merge sliders is checked.
  4. For all the new meshes that got added in step 3, click on each mesh, switch to 'Partitions' tab, change partition to 32(Body), click Apply.
  5. Do the same for other pieces you wish to combine.
  6. Save the outfit.   Consider saving it under different name, and using a different shape data file so it does not overwrite the original BodySlide files.   
  7. You can leave the 'target' file the same if you just want to replace the in-game chest item with it.    Or specify a new one if you want to edit the .esp to add it as a new game item.

Then, you need to use BodySlide to build your new saved outfit.   That will produce actual game-usable meshes.

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On 1/5/2025 at 9:21 PM, scorrp10 said:

About combining pieces:  assuming you are using a version that already includes BodySlide files.    You:

  1. Start Outfit Studio
  2. Load the primary outfit piece(the one that includes the body mesh, typically chest).   Note the list of meshes on the right.   
  3. Go File - Add project - select one of pieces you wish to add (i.e. choker).   In the import dialog, make sure that merge sliders is checked.
  4. For all the new meshes that got added in step 3, click on each mesh, switch to 'Partitions' tab, change partition to 32(Body), click Apply.
  5. Do the same for other pieces you wish to combine.
  6. Save the outfit.   Consider saving it under different name, and using a different shape data file so it does not overwrite the original BodySlide files.   
  7. You can leave the 'target' file the same if you just want to replace the in-game chest item with it.    Or specify a new one if you want to edit the .esp to add it as a new game item.

Then, you need to use BodySlide to build your new saved outfit.   That will produce actual game-usable meshes.

Thank you so much, you saved my day.

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