MirandaKusland Posted January 7 Posted January 7 Is there a quick way to add physics to hair, for example through BodySlide or any other plugin? And then how do you need to edit esp so that it works in the game?
scorrp10 Posted January 8 Posted January 8 Not trivial in the slightest. Depending on the complexity of a hairstyle, you need to... 1. Determine what parts of hair move and how. 2. Separate hair mesh into layers in Blender 3. For each moving bit, branch out custom bones from head bone. 4. Weight paint each moving portion of hair to those bones. 5. Add a virtual collision shape 6. Creste an xml detailing the bones, their movement, constraints and collision behavior. 1
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