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Adding physics to hair


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Not trivial in the slightest.  Depending on the complexity of a hairstyle, you need to...

1. Determine what parts of hair move and how.  

2. Separate hair mesh into layers in Blender

3. For each moving bit, branch out custom bones from head bone.

4. Weight paint each moving portion of hair to those bones.

5. Add a virtual collision shape

6. Creste an xml detailing the bones, their movement, constraints and collision behavior.

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