Laputamadrequelopario22 Posted Wednesday at 06:06 AM Share Posted Wednesday at 06:06 AM Hello! Hope you're having a good day. Just got to The Strip by monorail and realized that the top of The Tops's building is transparent, so its the gate to the north part of The Strip (third cell) and the exterior building of Vault 21. I deactivated antialiasing and anisotropic. My mod list is this: FalloutNV.esm Walking_Inertia.esm Night Sky Tweaks.esm DeadMoney.esm GunRunnersArsenal.esm HonestHearts.esm LonesomeRoad.esm OldWorldBlues.esm Ragdolls.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm YUP - Base Game + All DLC.esm Vanilla Enhancements.esm TLD_Travelers.esm Mojave NPCs.esm Mojave Wildlife (Vanilla-Style).esp Vikki and Vance Improvements.esm DMsGreatKhansCulture.esm Lively 188.esm Mojave Raiders.esm JSawyer Ultimate.esp Windows of the Mojave v1.2.1.esp GeneralLightingOverhaul.esp Atmospheric Lighting Tweaks.esp Titans of The New West.esp B42Inertia.esp Player Combat Priority.esp Uncut Wasteland.esp Uncut Extra Collection.esp Northern Passage Cave Entrance.esp PrereleaseRestored.esp B - BrahminCart.esp Uncut Strip NPCs.esp Casino Crowds.esp YUP - NPC Fixes (Base Game + All DLC).esp VM_Recoil.esp DLC Enhancements.esp JSawyer Ultimate - EVEM Patch.esp JSawyer Ultimate - EDEM Patch.esp Mojave Raiders.esp JSawyer Ultimate - Mojave Raiders Patch.esp Mojave Arsenal.esp FalloutNV_lang.esp BinocularUpgrade.esp The Mod Configuration Menu.esp Universal Item Sorter.esp ImprovedGeckoLeatherArmor.esp Diagonal movement.esp MrShersh Animated PipBoy Light.esp Total active plugins: 51 Total plugins: 54 I use FOMM and been trying to deactivate all mods and loading an level 1 save, but the problem still persist. Any idea of what could it be? Thank you :) Link to comment Share on other sites More sharing options...
laclongquan Posted Wednesday at 02:17 PM Share Posted Wednesday at 02:17 PM (edited) Your load order is mis-arranged. note that there's several other esm between FNV esms. FalloutNV.esm Walking_Inertia.esm <==== Night Sky Tweaks.esm<==== DeadMoney.esm GunRunnersArsenal.esm HonestHearts.esm LonesomeRoad.esm OldWorldBlues.esm Ragdolls.esm<======== CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm YUP - Base Game + All DLC.esm See which is troublesome mods? And THAT is at first glance. At 2nd glance FalloutNV_lang.esp This sucker should stand at lowest priority number of its group (esp), aka right below the highest priority ESM. Currently it stand at high prior, which can cause certain bugs. Edited 4 hours ago by laclongquan Link to comment Share on other sites More sharing options...
Laputamadrequelopario22 Posted 3 hours ago Author Share Posted 3 hours ago On 1/8/2025 at 9:17 AM, laclongquan said: Your load order is mis-arranged. note that there's several other esm between FNV esms. FalloutNV.esm Walking_Inertia.esm <==== Night Sky Tweaks.esm<==== DeadMoney.esm GunRunnersArsenal.esm HonestHearts.esm LonesomeRoad.esm OldWorldBlues.esm Ragdolls.esm<======== CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm YUP - Base Game + All DLC.esm See which is troublesome mods? And THAT is at first glance. At 2nd glance FalloutNV_lang.esp This sucker should stand at lowest priority number of its group (esp), aka right below the highest priority ESM. Currently it stand at high prior, which can cause certain bugs. Hey man thank you for helping me with this i really appreciate it. Reading your comment and looking on Reddit made me realize that my load order is indeed, kind of sh#t, so i read all the descriptions on the pages of mods that i downloaded and made sure that i placed the mods in the order they are intended to be. Mods such as the "uncut" types doesnt seem to have a 'order' themselves. The rest i sorted it as YUP page says: first .esm, then .esp FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm YUP - Base Game + All DLC.esm Vanilla Enhancements.esm Ragdolls.esm Walking_Inertia.esm Night Sky Tweaks.esm TLD_Travelers.esm Mojave NPCs.esm Mojave Wildlife (Vanilla-Style).esp Vikki and Vance Improvements.esm DMsGreatKhansCulture.esm Lively 188.esm Mojave Raiders.esm YUP - NPC Fixes (Base Game + All DLC).esp DLC Enhancements.esp FalloutNV_lang.esp Titans of The New West.esp Mojave Arsenal.esp Uncut Wasteland.esp Uncut Strip NPCs.esp Uncut Extra Collection.esp PrereleaseRestored.esp Northern Passage Cave Entrance.esp Casino Crowds.esp B42Inertia.esp Player Combat Priority.esp B - BrahminCart.esp VM_Recoil.esp JSawyer Ultimate.esp JSawyer Ultimate - EVEM Patch.esp JSawyer Ultimate - EDEM Patch.esp Mojave Raiders.esp JSawyer Ultimate - Mojave Raiders Patch.esp MrShersh Animated PipBoy Light.esp BinocularUpgrade.esp The Mod Configuration Menu.esp Universal Item Sorter.esp Diagonal movement.esp Windows of the Mojave v1.2.1.esp GeneralLightingOverhaul.esp Atmospheric Lighting Tweaks.esp Total active plugins: 50 Total plugins: 53 The problem still persist. I tried using the console to 'disabe' the object and purge the cell, but neither worked. And i checked the mods and none of them messes with the meshes/textures of the buildings in the Strip, only add items to some places, like 'Uncut Wasteland', but thats it. Maybe i should reinstall with Viva and MO2. Because at this point i don't know what the issue may be. Link to comment Share on other sites More sharing options...
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