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Skyrim SE: Game falling apart in later saves.


Diddles1

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On the Lost Legacy modlist with my own edits. All worked fine for the first 10 levels and however many hours that required. I have made no edits since i last played. Loading the latest save just causes a CTD and loading the 2 previous autosaves before that leads to a corrupted save with all the MCM stuff and quests resetting etc. I've spent 3 months perfecting this modlist  and to have it f*#@ing die for no reason has really ticked me off. Loading a save about an hours worth of gameplay back leads to a normal save load with no issues which makes this problem look like some sort of terminal decline of this mess of a game. I asked for help with this issue before on this forum but received nothing helpful.

I just don't know what to do anymore. Nobody has ever been able to explain this terminal save game decline bullshit issue i keep encountering.

I am on 247 Active plugins (249 is the limit for reason, saves are guaranteed to die or CTD beyond this according to previous tests)

I am between 500-800k references on game launch (I am not getting the SKSE active reference count warning).

I have both ESLified and ESM'ified mods on this list seemingly without issue.

CrashLogger.log

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That log seems to mention SPID a lot - what exactly are you distributing?   In many case, distributing stuff to NPCs without a good way to clean things up can lead to an insane script bloat.   Did you check your save file via ReSave?     How big, how many script instances, etc?

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You are using OneDrive for the crash log output, has that been the case since you started this game?  I believe that OneDrive (and Steam synchronization, either one) can cause problems with saves, at least the Steam stuff did when I was running LE a long time ago.  I don't see any listings of your SKSE mods or LO in your crash log, either, so I can't tell if you have installed USSEP, Engine Fixes, and/or Bug Fixes, Scrambled Bugs.

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1 hour ago, scorrp10 said:

That log seems to mention SPID a lot - what exactly are you distributing?   In many case, distributing stuff to NPCs without a good way to clean things up can lead to an insane script bloat.   Did you check your save file via ReSave?     How big, how many script instances, etc?

I use SPID a lot to change outfits and distribute items.  That's probably the bulk of SPID mods right there.  I don't think I've encountered a SPID mod that adds scripts.  Actually "SPID" stands for "Spell, Perk, Item" distro so its main purpose isn't anything to do with scripts.

There are two "legendary" mods, "Wet and Cold" and "Chesko's Wearable Lanterns," which are extremely popular and which will cause instant late game CTDs.  I'm amazed that people still use these mods but it is what it is.  Or maybe these mods got fixed along the way, I don't know, haven't used them in years.  These mods have been problematic on every version of PC Skyrim that I ran them on.  Anyways, there are alternatives to all the features of both mods and I have long since replaced them.  If these mods are the cause of your issues, your save is probably toast, sorry to say.  I never was able to find a way to save mine that these mods borked.  The symptom of these two mods is random CTD while exploring and random CTD in combat.

If your install is stable, you can play the same character for YEARS and thousands of saves (I have done it).

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28 minutes ago, 7531Leonidas said:

You are using OneDrive for the crash log output, has that been the case since you started this game?  I believe that OneDrive (and Steam synchronization, either one) can cause problems with saves, at least the Steam stuff did when I was running LE a long time ago.  I don't see any listings of your SKSE mods or LO in your crash log, either, so I can't tell if you have installed USSEP, Engine Fixes, and/or Bug Fixes, Scrambled Bugs.

One Drive will mess you up if you mod Bethsoft games.  What a piece of garbage it is on Windows 11.

Based on intro post comments I will also say that CTD on save load can be a script issue.  Changing load order, disabling plugins, can also cause it.

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2 hours ago, scorrp10 said:

That log seems to mention SPID a lot - what exactly are you distributing?   In many case, distributing stuff to NPCs without a good way to clean things up can lead to an insane script bloat.   Did you check your save file via ReSave?     How big, how many script instances, etc?

Spoiler

Serious problems were identified

Saving is disabled. Trust me, it's for your own good.


Broken savefile

It is corrupted and can never be recovered, not even by the unhindered zeal of an Andean Mountain Tapir.

Plugin overflow

This is caused by having exactly 255 or 256 plugins installed.

Truncated formID array

7775/224957 formIDs read and 31 null values in total. This is sometimes caused by updating mods without following their proper updating procedure.

The savefile was successfully loaded.

  • Read 5.2 mb in 14.0 seconds.
  • SKSE co-save was loaded.

Additional problems were identified


Unattached instances

There are 9 script instances that are not attached to anything in-game. This is usually caused by uninstalling mods, or by updating mods that are not safe to update.

Undefined elements

There are 2 elements whose definition is missing. This is usually caused by updating or uninstalling mods.

Missing parents

There are 1 scripts with missing parents. This is usually caused by updating a mod to a new version that has major script changes.

No parents

There are 1 scripts with no parent script. This is usually caused by updating a mod to a new version that has major script changes.

I am using RMB's Imperial and Guard Armor SPIDS and any SPIDS that come with Lost Legacy. I should add that according to MO2 and as previously stated myself, i am actually on 247 active plugins. The only mod that i can think of being updated is CBBE which i uninstalled and reinstalled to fix a minor graphical issue. Apart from that, i disabled one mod immediately after starting (Follower Commentary Overhaul) and have only added minor ESL's without issue.

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In comparison, the latest working save file says this in ReSaver.

 

Spoiler

The savefile was successfully loaded.

  • Read 5.2 mb in 14.1 seconds.
  • SKSE co-save was loaded.

Potential problems were identified


Unattached instances

There are 5 script instances that are not attached to anything in-game. This is usually caused by uninstalling mods, or by updating mods that are not safe to update.

Undefined elements

There are 2 elements whose definition is missing. This is usually caused by updating or uninstalling mods.

Missing parents

There are 1 scripts with missing parents. This is usually caused by updating a mod to a new version that has major script changes.

No parents

There are 1 scripts with no parent script. This is usually caused by updating a mod to a new version that has major script changes.

 

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Well, one thing that I would recommend is to stop using and relying on autosaves and quicksaves.   Autosave mechanism has a rather high probability of savegame corruption.   And then once you load from an autosave that had something in it written wrong, that corruption is a ticking bomb.    A manual save from the system menu will properly pause the engine and preserve the game in a stable state.   Yes, auto/quicksaves are convenient.   But if you want a long run, get in habit of making manual saves often, like every 5-10 minutes of gameplay.  And always load from a manual save.   In my settings, I actually have all autosaves disabled.

Now, a word about SPID:   the 'S' in it stands for 'Spell'.    And while indeed, it can be used to distribute to NPCs various spells that they can potentially cast,  a very common use mode is to distribute constant ABILITY spells, which are, by and large, scripts extending ActiveMagicEffect.    Without proper self-cleanup, this can lead to massive script bloat.   If you are just distributing armor to some NPCs, it should be fine.    But still, SPID appears a bit too much in that crash log...

 

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Are you saying that loading a game just once from an auto/quicksave can corrupt all subsequent saves or to just not ever load from an auto/quicksave?

 

I am not sure what i can do about SPID. The stuff i added only distributes items. I don't know what adds abilities or spells through SPID. Perhaps something from Lost Legacy but in that case it should be fine no? All the SPID stuff i added i placed in the image below.

Did you take a look at the ReSaver?

Guard and Legion Mod Order.png

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