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Skyrim SE: Game falling apart in later saves.


Diddles1

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17 minutes ago, scorrp10 said:

I use Vortex.   It suits my needs a lot better.   

And again, to each their own, but I personally would not touch collections/modlists and what-not with a 10-foot pole.   Every single mod in my load is an individual conscious decision on my part.  Sure, they are convenient, but people who make collections will often stuff them with everything but the kitchen sink to give them 'broader appeal'. A given individual player often ends up using at most 15-20% of such a modlist in a given playthrough. 

Lost Legacy has most of the stuff i want and it has worked for me before. It just lacks some more personal additions i would add like Nordwar's Imperial and Guard replacers, quest/land mods like Rigmor and Summerset isle etc and item stuff.

I do want to ask you what is actually causing the CTD and or the save corruptions in this case. Is it the apparent plugins being at 255, is there a script limit i need to watch out for along with active references and plugin count? You asked for ReSaver's script instance count but never commented on it. Is that something i need to watch for? On my part i will compare the 255 plugins that ReSaver and Crashlog mentioned against MO2 and see the discrepancy but i feel like the game would have never ran to begin with if i was at the 255 limit. I played 10 levels without issue so i am not entirely sure ReSaver is even right on that.

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The primary suspect is going over the plugin limit, which results in the corrupt save file.   Lost Legacy by itself was likely already almost at plugin limit, and you adding 'more personal additions'  likely pushed you over.   I am sure Lost Legacy also has a bunch of stuff you don't need - which you would do well to clean out.   

I did comment on your script instance count.   At almost 300k by level 10, it looks bloated.    As of itself right NOW, that number should not give you issues.   But if you start hitting 500k+ by level 20-30, tat WILL become a problem.    

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So as of the CTD problem, it is not the script bloat actually causing problems, you think both the CTD and the save corruption on the two previous saves before that are caused by my apparent reaching of the plugin limit which MO2 has been extremely misleading in? (As well as the auto and quicksaves which i can for sure avoid totally from now on.)

 

Is there actually anything i can do to recover this playthrough? I had that working save, but these issues sound inevitable if i replayed the save. Turning off any more stuff from Lost Legacy is either impossible or will cause more problems. (I already turned off the stuff i didn't want from it like random houses or merchant overhauls) and even turning off my own additions sounds dangerous midgame.

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