Lastarvek Posted January 19 Share Posted January 19 i'm back once again asking for help, this time i am using COTR to make a replacer for the custom-voiced follower, gore. i have been following this tutorial and on page 21 they start talking about reassigning textures in SSE edit. now in the tutorial, there is supposed to be an Eyes, Brows, Face, etc. for each part underneath the "texture set" column (for reference here is what it's supposed to look like, using daegon, another custom follower) and this is where you're supposed to reassign textures. but for Gore specifically, he only has these (no face eyes OR brows). because of this, i haven't been able to get past this part in the tutorial. am i supposed to just create new texture sets ? or are Gore's textures hidden somewhere else in sse edit ? any help is appreciated Link to comment Share on other sites More sharing options...
scorrp10 Posted January 19 Share Posted January 19 Head part texture sets are only relevant when 'assembling' a head in Racemenu. Once a head is exported, all the relevant textures are applied in the head directly. Now, one thing about exporting is that fairly often, a head gets exported without eyes or brows or other parts, and only real option is to retry. One thing I noticed when working with COTR, is this export bug is much more persistent there. I could try taking a look, but I am away from my Skyrim PC until Monday night. Link to comment Share on other sites More sharing options...
Lastarvek Posted January 19 Author Share Posted January 19 3 hours ago, scorrp10 said: Head part texture sets are only relevant when 'assembling' a head in Racemenu. Once a head is exported, all the relevant textures are applied in the head directly. Now, one thing about exporting is that fairly often, a head gets exported without eyes or brows or other parts, and only real option is to retry. One thing I noticed when working with COTR, is this export bug is much more persistent there. I could try taking a look, but I am away from my Skyrim PC until Monday night. that would be very helpful. i can send his files over, thank you ! however idk if it's necessarily an issue on exporting, i meant his base mod (the original gore npc) is the one missing texture sets. of course it also could be issues on my end Link to comment Share on other sites More sharing options...
scorrp10 Posted January 22 Share Posted January 22 Yes, you can make files available via PM if you wish. BTW, your tutorial link seems incorrect. A texture set in a head part is only relevant when choosing that part in Racemenu. It will then apply the textures specified in the set rather than the textures in the .nif itself. Once a head .nif is exported, textures for any given part are specified in the exported head itself. If the tutorial calls for having those texture sets, and the original does not have them: Lets say there is no texture set for the eyes: 1. Choose any existing vanilla eyes textureset and create its duplicate. 2. Locate the original mod's follower's head .nif and open it in NifScope 3. In it, expand the eyes part, and locate its textures. 4. Edit the texture set you created in step 1 to point to those textures. Link to comment Share on other sites More sharing options...
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