Gmailling Posted January 21 Share Posted January 21 When I try to install the fix in the Data folder I get a message saying there is a file with a similar name but different contents. I can't seem to figure this out. Installed with a physical disk on a windows 7 pro system. Help anyone? after a couple hundred hours of play it's tough to abandon the game. Link to comment Share on other sites More sharing options...
RomanR Posted January 21 Share Posted January 21 What patch did you try to install and what exactly you did? In worst case you can always use the oldest method - by editing Oblivion.ini file (the one present in My Games\Oblivion directory, nowhere else). In [General] section find a line "fAnimationMult=1.0000". Change this parameter to 2.0000 and save a file. This will speed up animations after restart, but Oblivion will not be affected by A-Bomb bug at least. Link to comment Share on other sites More sharing options...
Gmailling Posted January 23 Author Share Posted January 23 Hi Thanks for getting back to me. I downloaded the official patch from the Steam site "An OBSE plugin containing bug fixes for the Oblivion game engine" I had also already modified the fAnimationMulti= to 2.0000 and saved. uGridDistantTreeRange=15 uGridDistantCount=25 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 bNewAnimation=1 fAnimationDefaultBlend=0.1000 fAnimationMult=2.0000 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=9 uExterior Cell Buffer=108 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 Any suggestions from here? Cheers Link to comment Share on other sites More sharing options...
RomanR Posted January 25 Share Posted January 25 You edited right variable it seems, but it still not working? Thats's strange, as I used this method before I used OBSE and EngineBugFixes plugin and it worked for me. Are you sure you edited the right Oblivion.ini file (again in My Games\Oblivion directory, where also Saves dir with your game saves are) ? On 1/23/2025 at 3:07 AM, Gmailling said: Thanks for getting back to me. I downloaded the official patch from the Steam site "An OBSE plugin containing bug fixes for the Oblivion game engine" To my knowledge the only official patches made from Bethesda are updates to newer version of Oblivion, there was never OBSE plugin made by them. If you are refering to EngineBugFixes, it's a plugin made by @Tiawar and is available here at Nexus too. So my suggestions: 1. Recheck if you edited right Oblivion.ini file or file was really written after edit. 2. If you are going to install EngineBugFixes, first check if you have Oblivion updated to version 1.2.0416 and OBSE is working. You can check it by entering console by pressing "~" when in game, enter Print "Hello." command and press Enter. If you get response "This command can not be called from the console." , OBSE runs. After install of plugin, to check if EngineBugFixes is loaded type EBFGetVersion command. If it's working you get response "EngineBugFixes current version is xxx (x.xx)" where x are numbers of version and revision of plugin. If it's working you don't need to edit Oblivion.ini anymore. 3. Check if it's really an A-Bomb bug. It affects animations like fire, opening doors and casting effects (like when you heal yourself) making them so slow it looks like they are almost frozen, but you can move and fight. Link to comment Share on other sites More sharing options...
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