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Please help!


vasiliipupkin1

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Good day, dear modders, developers, forum members. I need help. There is a wonderful and necessary mod https://www.nexusmods.com/skyrimspecialedition/mods/80232 which works, but... there are malfunctions and I do not know what to do with it, and the modder himself does not answer. The fact is that some races "orcs, khajiits, argonians, and almost any race (including women) have fangs, chins, and noses sticking out of the mask if they are long. If you make a small nose, a narrow chin, a short chin (reduce the proportions of the face), then nothing sticks out. The question is. Is it possible to make this hood bigger, longer? So that nothing sticks out? I do not know how to use a 3D editor. There are screenshots.

https://imgur.com/a/2FjEy6w

https://imgur.com/IgCMhO1

https://imgur.com/QYEB5GG

https://imgur.com/tPpvxrm

https://imgur.com/0IM8Ser

https://imgur.com/lBSavHQ

https://imgur.com/avUJ0bB --- in this screenshot everything is fine because I made the nose smaller, made the chin small, shortened everything everywhere...

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Well, that mod has absolutely nothing to do with your problem.   It simply makes facial hair of the head a slot 44 partition (similar to how regular hair is partition 31 and ears are partition 43), so that when a slot 44 mask is worn, facial hair is not rendered.

But when actual parts of the face are poking through the mask, the only real solution is to enlarge the mask mesh.    A PROPER way of doing this would be make the mask a dynamic shape and to have morph (.tri) files, so it can move in essentially same way as a beard does.    Then this mask would adapt to racial features, chargen sliders, AND it would move when the character spoke/laughed etc.   Very similar in structure/function to an actual beard headpart.   Unfortunately, I quite lack the knowledge of working with morphs.

You could check with an author of Beard of Power to see if there is a possibility of creating a dynamic Shrouded facemask...

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16 minutes ago, scorrp10 said:

Well, that mod has absolutely nothing to do with your problem.   It simply makes facial hair of the head a slot 44 partition (similar to how regular hair is partition 31 and ears are partition 43), so that when a slot 44 mask is worn, facial hair is not rendered.

But when actual parts of the face are poking through the mask, the only real solution is to enlarge the mask mesh.    A PROPER way of doing this would be make the mask a dynamic shape and to have morph (.tri) files, so it can move in essentially same way as a beard does.    Then this mask would adapt to racial features, chargen sliders, AND it would move when the character spoke/laughed etc.   Very similar in structure/function to an actual beard headpart.   Unfortunately, I quite lack the knowledge of working with morphs.

You could check with an author of Beard of Power to see if there is a possibility of creating a dynamic Shrouded facemask...

Thank you very much, kind person. I will try to contact the author you indicated.

Edited by vasiliipupkin1
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