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Hair accessories are still affected by the hair colour even though they're not on the highlight texture


puddlepond

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the bandana is completely absent from the highlight texture but it's still picking up a tint like the rest of the hair. the highlight texture is doing something as without it the model is just one solid block of colour, whereas when it's active it looks like in the video. i just don't know why it's still changing the colour of the bandana when those parts of the texture are only found on the diffuse and normal maps.
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Does the problem persist with lighter hair? I ask because this has been annoying me for a while now, this texture along with many others are OK with light hair but starts to discolour once the hair gets darker which shouldn't happen. 

ZYL8kHC.png

 

With other hairs it doesn't happen at all as you can see here and here, I've compared the working _hl textures and they're set up the same as the others and all DXT5. 

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it's certainly less noticeable with lighter colours, yeah. this is what my hair's textures look like and you can see in the video that the "steel" preset preserves the colours of the bandana pretty much perfectly.

Untitled.jpg

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I don't know what to suggest to be honest, I'm going to keep playing with it and I'll post back here if I find a solution.

I'm wondering if there is an issue with dark hair anyway, I wanted a black haired version of a blonde NCCS follower I have, I duplicated the follower, changed the hair from 124/102/82 to 20/20/20 and dropped her into the world, but in game she didn't look quite right, her skin tone was darker. I checked her face data in FNVEdit and it had changed, it was easy enough to fix by copying the data from the blonde to the black haired one but it shouldn't have happened because I never touched anything that would change that data in the GECK.

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