Moradinsoulforger Posted January 24 Share Posted January 24 I am trying to dynamically change fXpModBase for a mod so that fXpModBase changes for each player's current level and times through the unity using a formula something like: nXpLevelFormula = (Player.GetLevel /30)+1+(Player.GetAVInfo PlayerUnityTimesEntered) SetGS fXPModBase nXpLevelFormula Mathematically, this should result in fXpModBase incrementing by 0.03333 for each level up, however I can't seem to come up with a method to do this. I would think between RTFP and CassiopiaPapyrusExtender there ought to be a way...Or maybe something even simpler I totally missed? Link to comment Share on other sites More sharing options...
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