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Moradinsoulforger

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  1. When you need to sell large lots to a vendor, the limited available credits and the slider can often lead to a good deal of fussing to get through the process. It would be VERY nice once you have actually found that sweet spot of 123 Iron ore, that you could actually just enter that number after waiting for the vendor restock, instead of trying to find 123 on the slider that represents 1,000,002,567 iron ore. And Yes, I have produced that much ore. I doubt if I'm the only one to do so.
  2. Add another scan from orbit that produces a colored biome map, much like the resource map. This could be tied to perks, only accessible when certain perks or combinations of perks and levels are achieved. I am SO tired of having to keep moving my LZ to 20 spots on the planet trying to find the biome I'm missing by reading it's label and % complete. Obviously, if it can show that tag, the data is there. PLEASE, somebody make it a mappable function
  3. Long hair and spacesuits don't mix well. all kinds of problems with hair in seals, and clogging filters.
  4. Yup...the very first thing I did in my first play through was to steal a different ship and never used the Frontier again. It would have been nice to be able to give it back, or get rid of it so it wasn't always something to skip at shipbuilder.
  5. And I'd like to have a visible icon to let me know when well rested is or no longer is present...If I can have a constant notice the air is unbreathable while completely sealed in a spacesuit, having some reminder of my "bonus" doesn't seem out of line.
  6. How about being more descriptive with your title? Everything listed here is "Mod Idea". If someone is trying to sort or scan for ideas, yours may be missed.
  7. My Bat file: IF Player.HasPerk 00227FDA > 0; THEN Print "Player has the Alien DNA Trait."; ELSE Player.AddPerk 00227FDA; ENDIF The result when run from console: Bat TraitsBack > IF Player.HasPerk 00227FDA > 0; THEN Print "Player has the Alien DNA Trait."; Mismatched if/else/endif block starting on line 1. Mismatched if/then/else block. > ELSE Player.AddPerk 00227FDA; Mismatched if/else/endif block starting on line 1. Mismatched if/then/else block. > ENDIF I know I'm close, but just not getting there. Also Print command does not appear to work, is there an alternative or am i just using it incorrectly?
  8. I'm trying to find or create an auto equip armor script, like the script place on the baton and 10MM pistol on the opening Vault 111 section of the game: Scriptname WeapAutoEquip extends ObjectReference ;Weapon property WeaponToEquip auto const GlobalVariable property WeaponHasAutoEquipped auto constint Property FavoriteSlot = -1 auto const Form WeaponToEquip Event OnInit()WeaponToEquip = self.GetBaseObject()EndEvent ;when the player picks up the weapon, automatically equip the weapon and favorite itEvent OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer);Debug.Trace("**************" + self + "changed container!") if akNewContainer == Game.GetPlayer() if WeaponHasAutoEquipped.GetValue() == 0;set the global so the autoequip only happens the first timeWeaponHasAutoEquipped.SetValue(1) ;autoequippingGame.GetPlayer().EquipItem(WeaponToEquip) ;favoritingGame.GetPlayer().MarkItemAsFavorite(WeaponToEquip, FavoriteSlot) ;wait a second to allow the weapon to assemble in the hand before drawing itUtility.wait(0.5)Game.GetPlayer().DrawWeapon()endifendifEndEvent I have attempted copying the scripts from the 10mm , altering them and applying them to a modified Vault 111 Jumpsuit with slightly improved resistances, but so far, failing. I've only begun working with the creation kit and just feeling my way around. I'm basically only looking to pickup the armor and put it on without to having the Pipboy, or resorting to showinventory, getting the armor id and then player.equipitem <id>. Any advice would be helpful.
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