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Posted

So I had a set up that I thought was good so I boot up using alt start and open some containers and notice that after I close a container it immediately opens again, before being closed again.

Odd I think, perhaps online guides will help. None did, but one last hope was script lag. So I used Elephant's Script Latency Tester and the lag went from ~60ms to over 1000 when opening a container. Papyrus logs didn't show anything of note. 

I've attached everything I can think of.

Load order (aka MO2 right panel)

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MO2 mod list (aka left panel) 

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Papyrus log

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modlist.txtFetching info... ist.txtFetching info... Papyrus.0.logFetching info...

  • 5 months later...
Posted
  On 1/25/2025 at 6:26 PM, lincolnshooter said:

So I used Elephant's Script Latency Tester and the lag went from ~60ms to over 1000 when opening a container.

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Elephant is a dynamic calculation tool dependent on the game timer. If you have it running and then open any MCM, personal inventory, urn, chest, quickmenu (favorites), or otherwise pause the game timer in any way, it will not calculate a new delay until the game timer has resumed. (ex: you open a container and fiddle for 21 second, then exit the container. There will now be an Elephant's display of an outrageous value roughly equal to the time you spent fiddling in the container) So don't be fooled. It's not always firing the time period measurement when running. Only when the game timer is active.

as for the other... in my personal experience over the past 6 years, exceptionally large inventory item counts can cause major lag, and some random contentions and glitches associated with a given player's configuration and mods, (sorry can't help determine what that means for you and your specific configuration and mod choices) can cause sluggish behavior in accepting an "enter" from the player, sometimes accidentally resulting in the player hitting enter twice, ("oh the door/container/inventory ain't opening, I must not have hit enter. I will now hit enter that I didn't (actually did) hit before") and due to the existing sluggishness of the compromised game, results in a delayed opening on the first click and another "open" sluggishly following along behind. Can also affect doors, as well as urn/chest/personal inventory

 

 

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