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lincolnshooter

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  1. I suppose an easy way to "lore" the lower powered ammo is poor storage and powder degradation, and while that tends to have the opposite effect irl perhaps the powders used in the fallout universe degrade in a different fashion, after all it is probable that it the resource wars alternative powders were at least experimented with if not used for large volume of fire weapons like miniguns
  2. Basically I am getting tree lod reflections acting strangely despite the ENB and SSE fixes being enabled. https://modwat.ch/u/justaredditsock This video should clearly illustrate what I am seeing. I've tried searching for this issue but results seem to revolve around people having black boxes as reflections which is not what I am having.
  3. "hopefully it releases before the next fallout game is released." - Don't worry if we ever get another fallout game we'll no doubt have no desire to play it.
  4. Hi, I'm trying to diagnose a crash, the last part of my papyrus log is filled with lines reading "error: Unbound native function "ScanCellNPCs" called", does anyone know what mod could be causing this? Or of any mods that use this function. Thanks.
  5. Unfortunately this occurs with the official plug-ins as well
  6. I checked the integrity of the game cashe of creation kit and all files are present, as they are for the base game
  7. I recently made a merged patch and was told (by the program) that I need to rebuild navmeshing. So I load up the creation kit (something I have not used) and do the standard things (allow multiple masters and add the dlc .bsas to the ini files). I load up the CK and load the patch as the active file and get this error "Assert File:..\TES Shared\misc\BGSLocalizedString.ccp Line: 2871 LOCALISATION: Error opening or reading strings file" I click ignore and the creation kit dies. Now from the forum searching I have done this effects people who are playing the game in a different language, but I am playing an English release of skyrim (UK, not US, idk if that makes a difference, but to be sure I applied the fix suggested on the foreign language issues, by adding a sLanguage=ENGLISH to the ini). Anyway idk what is causing this issue or how to solve it. Now I am running it through mod organiser with the steam app id fix.
  8. I am a bit apprehensive, more often than not trying to do make such a compromise leads to a “product” that neither group is satisfied with. I just hope it’s more like MO than NMM as I could not stand NMM. I hope it turns out for the best.
  9. Basically what it says. No matter what mods I patch the patch always causes a crash on boot. I thought the issue was SKSE but its patchus maximus, the game runs with it disabled and fails to boot with it enabled. Loadorder Skyrim.ini SkyrimPrefs.ini
  10. Its not this, please delete admin
  11. I have been messing around trying to get this to work and I havn't been able to disable this feature. Any input on how to do this would be helpful.
  12. I was working on a patch for my mod and so I loaded a weapon mod to patch (editing my mods esp of course), I made my edits saved and exited. When I loaded the mod I noticed the correct masters were not added, further my edits were "duplicates" rather than actual edits, and so did nothing. What have I done wrong?
  13. When I try to load my games fallout keeps telling me that I have an esp missing, often showing either no esp name or an esp that contains characters that it cannot properly display (no esp has changed btw, load order is the same), here's a screen from mod organiser https://drive.google.com/open?id=0B2Fz3vH31eWfRS1fM1ZfRjFZWDA (i cannot post an image via the image tool it says "You are not allowed to use that image extension on this community." )
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