Good0Provider Posted February 12 Share Posted February 12 OnInit is called only the first time the quest is created. What I am looking for is an event that is called when the game reloads, so I can check if the plugin list or a config file has changed. Link to comment Share on other sites More sharing options...
scorrp10 Posted February 12 Share Posted February 12 While Quest object itself has no such event, ReferenceAlias does. So, most common method is to make PlayerRef a quest alias, and attach a script to this alias, which defines: Event OnPlayerLoadGame() 1 Link to comment Share on other sites More sharing options...
Recommended Posts