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OnInit is called only the first time the quest is created. What I am looking for is an event that is called when the game reloads, so I can check if the plugin list or a config file has changed. 

Posted

While Quest object itself has no such event, ReferenceAlias does.

So, most common method is to make PlayerRef a quest alias, and attach a script to this alias, which defines:

Event OnPlayerLoadGame()

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