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Skyrim SE Behavior/Animation editing


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Hello, I can't find anything on how to even begin editing Skyrims HKX behaviors/animations. I have the Skyrim Behavior tool, no clue how to open it. I converted the 0_master.hkx to an .xml. Still no idea on how to edit it. Obviously it's possible, but I literally can't find any sort of help online. Can somebody please point me somewhere or to someone, or just help me? How is there nothing? 

https://www.nexusmods.com/skyrimspecialedition/mods/126607?tab=description

My issue is with this mod I'm working on. Everything works perfectly other than for whatever reason the jump animations seem to overwrite each other every few jumps and send the character into an A-Pose. I saw in the Animation Logs that the mod files I used from another authors mod used "1hm, 2hm, etc." jump and fall animations instead of mt_jump/fall like every other mod seems to. I'd really like to get to the bottom of this.

Maybe I can change something simple so the mod uses no jump animations and the jump animations rely on my custom jump mod? Any help would be extremely helpful.

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Seems to me you're just doing replacer 3D animations, if that is right, you do not need the Skyrim Behaviour tool. If your trying to insert new 3D animation use FNIS or Nemesis. The Tool is only required  for new first person animation, since there can be replacers there too. Which does not require the tool either.

  • Problem:  Clicking the Skyrim Behaviour Tool installer does nothing
  • Solution:  Get the 32 bit MSI require to run it 
  • Once it running simply follow it directions, it will refuse to install until its requirements are installed, the tool is 32 bit, install 32 versions of the requirements first, that match the code it spits out. Not modern more up to date versions, OR 64 bit versions that match the code
  • During installation accept the Demo and Tutorial options
  • Play with it

Would I install deprecated Microsoft software designed for 32 bit Windows XP or 7, in my shiny modern dedicated 64 bit windows 11 Machine? NO F*#@ING WAY, I'D USE A XP OR 7 VIRTAUL MACHINE. Preferably one that uses the hardware instead of emulating it

But, I think your just doing replacers and do not need to go there. You're just over thinking it.

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14 hours ago, PeterMartyr said:

Seems to me you're just doing replacer 3D animations, if that is right, you do not need the Skyrim Behaviour tool. If your trying to insert new 3D animation use FNIS or Nemesis. The Tool is only required  for new first person animation, since there can be replacers there too. Which does not require the tool either.

  • Problem:  Clicking the Skyrim Behaviour Tool installer does nothing
  • Solution:  Get the 32 bit MSI require to run it 
  • Once it running simply follow it directions, it will refuse to install until its requirements are installed, the tool is 32 bit, install 32 versions of the requirements first, that match the code it spits out. Not modern more up to date versions, OR 64 bit versions that match the code
  • During installation accept the Demo and Tutorial options
  • Play with it

Would I install deprecated Microsoft software designed for 32 bit Windows XP or 7, in my shiny modern dedicated 64 bit windows 11 Machine? NO F*#@ING WAY, I'D USE A XP OR 7 VIRTAUL MACHINE. Preferably one that uses the hardware instead of emulating it

But, I think you’re just doing replacers and do not need to go there. You're just over thinking it.

Is there a chance of messing up my rig by using those programs? That’s wild. Could you explain that? Sorry, I just don’t get that. 
 

And if I were to get an older rig just for modding, where would I find these files/programs, (Behavior Tool, Havok Tool, etc.), and documentation on how to use them?
 

and I can’t figure out how to get OAR to replace animations. 

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